Saturday, February 7, 2026

Captial Parkland Part 11 - Mayor Larry and EURP



Mayor Larry of Ed-Town: The Reluctant Rock Prophet



Writer's Note: For more details, check out the Book of Arrogance.
Hodgepocalypse © - Book of Arrogance - Drev-003 - Chris Constantin | DriveThruRPG

Before the Festival, before the Hodgepocalypse fractured the prairies into psychic fault lines, Larry G was already a legend — a musician whose mind could move crowds as easily as his voice moved matter. When the world fell silent, Larry didn’t flee the stage; he turned the city of Edmonton into a chord. Larry G became known to history simply as Mayor Larry. Harnessing the power of sound and psionics, he stabilized the surrounding ley lines, creating what became known as Ed-Town, the Festival City Eternal, the ongoing psychic celebration that keeps Ed-Town alive. A beacon of art, hope, and unlicensed pyrotechnics in a world that had forgotten both electricity and applause.

Yet even the brightest lights burn low. Decades of holding the psychic grid together have taken their toll. The Mayor’s charisma remains undimmed, but his aura flickers — fatigue creeping into every note. He’s won every election by margins too perfect to be natural, though he swears he never campaigns. Convinced the city itself was willing him to lead, Larry devised a way to delegate his growing responsibilities without unravelling the fragile harmony of Ed-Town: the Ed-Town Urban Reclamation Project (EURP).

Through the EURP, he found a way to turn the spirit of adventure into civic duty — empowering mercenaries, mystics, and dreamers to rebuild what he can no longer personally fix. And so, while the Mayor watches from his laser-lit council chamber, petting Deputy Whiskers and humming to keep the ley lines in tune, the real work of saving Ed-Town falls to those who answered the call of his melody — the Urban Reclaimers.

Mayor Larry insists the Ed-Town Urban Reclamation Project is “merely a pilot program” — though with thousands of active field agents, three annexes, and a psychic cat budget that rivals defense spending, few are convinced it’s still in the testing phase.

The Ed-Town Urban Reclamation Project (EURP)



“Rebuild. Reconnect. Rock On.”

Overview

Founded under the authority of Mayor Larry — the psychic musician-statesman of Ed-Town — the Ed-Town Urban Reclamation Project (EURP) is an adventuring charter disguised as a government agency. Its purpose: to restore, reclaim, and harmonize the scattered ruins of the Beaver Hills region through civic cooperation, public service, and just the right amount of chaos.

Where other factions in the Hodgepocalypse seek power through warlords, cults, or megacorps, the EURP believes in the dream of the Festival. In this world, people can still work together, dance together, and build something worth saving.

Of course, “working together” often involves surviving mutant infestations, recovering lost infrastructure, or negotiating with sentient raccoons for garbage rights.

Mission Statement

“To restore the civic infrastructure, cultural identity, and psychic harmony of the Ed-Town region through the combined application of art, diplomacy, and applied heroics.”
Mayor Larry, in his 17th inaugural address

The EURP’s mandate is deliberately broad:

·       Repair and Reclaim: Rebuild or repurpose structures, settlements, and systems lost to the Hodgepocalypse.

·       Protect and Preserve: Defend citizens, maintain leyline stability, and prevent catastrophic “vibe collapses.”

·       Connect and Celebrate: Encourage trade, art, and festivals — reinforcing Ed-Town’s identity as the City of the Endless Encore.

What the EURP Does Not Do

The Ed-Town Urban Reclamation Project is explicitly barred from large-scale regime change, direct faction warfare, or overt political coups. Mayor Larry maintains that acting too forcefully would “change the song too fast,” risking catastrophic harmonic backlash across the region.

Structure



Headquarters: The Bureau of Harmonic Affairs

Located in a glass-and-steel annex beneath Ed-Town’s City Hall (the one with the glowing pyramid roof), the Bureau hums with psionic energy and bureaucratic intensity.

·       The main lobby is always half-full of adventurers arguing over contracts.

·       A holographic mural of Mayor Larry watches over the crowd, occasionally winking or coughing to remind people he’s “listening.”

·       Clerks are mostly Cat Agents, psychically projecting forms and memos across desks faster than any mortal could type.

Administration



Director: Deputy Whiskers, Cat of Statecraft
Assistant Director: Eloise Redfern, Human Bureaucrat Bard (retired from the touring circuit)
Chief Field Liaison: Sergeant Paws, Psychic Cat (Security & Coordination)
Psychic HR Officer: “The Tabulator” — a semi-sentient abacus from before the Fall, responsible for keeping records of hero mortality and morale

Recruitment

Adventurers who wish to join the EURP must pass The Civic Aptitude Test (CAT) — a bureaucratic maze of riddles, forms, and interviews designed to test courage, creativity, and civic spirit. Passing the test earns you a Provisional Badge, a psychic sigil that resonates with City Hall’s leyline hub.

Those who survive three successful reclamation contracts earn full status as Urban Reclaimers, often receiving housing within Ed-Town and free admission to all public festivals.

Operations

The EURP operates as a mix of a quest board, a research agency, and a musical cooperative. Each assignment, or Reclamation, is overseen by a project coordinator and falls under one of several civic categories:

Category

Description

Typical Task

Public Safety

Deal with rogue tech, psychic hazards, or hostile mutants

Defuse a haunted traffic grid or pacify a wild A.I. substation

Cultural Recovery

Retrieve lost art, data, or traditions

Recover recordings of the Old Concerts from data vaults

Infrastructure

Rebuild or stabilize ruined settlements

Reconnect two collapsed highway bridges with jury-rigged teleport pads

Environmental Restoration

Cleanse corrupted zones and rewild regions

Purify a ley-swamp or plant psionic trees

Diplomatic Outreach

Build alliances with other settlements

Negotiate trade routes or music exchange programs

 

Reclamations occasionally destabilize local harmonics, resulting in side effects such as spontaneous musical numbers, temporary alignment shifts, or the sudden appearance of additional cats.

Symbols and Regalia



·       Badge: A stylized maple leaf wrapped in sound waves, superimposed over a gear — symbolizing unity between art, progress, and nationhood.

·       Motto: “Make It Work, Make It Sing.”

·       Colours: Steel blue and aurora gold.

·       Uniforms: Optional. Most field agents wear whatever feels cool, with a mandatory lanyard psychically linked to their civic permissions.

Benefits of Membership



1.      Civic Clearance: Access to Ed-Town’s restricted zones, archives, and infrastructure.

2.      CatNet Relay: Instant communication with City Hall through the psychic cat network.

3.      Festival Funding: Small stipends, housing, and access to “musical therapy” — the city’s psionic regeneration concerts.

4.      Heroic Bureaucracy: Ability to request resources from allied departments, from public works drones to municipal bards.

Relationships

·       Allies: Castledowns Confederacy (shared logistics), Greasehold Franchises (food supply chain), and select Harvesters Farms of the Beaver Hills.  Mayor Larry gets along with the 8 Baba’s of Power as well.  The legendary Minotaur Rocker Axel Thunderpipes and his clan are also rumoured to be “EURPERS”.

·       Rivals: The Arsenault Angels (old civic rivalries die hard), the Strathcan Militia, and private mercenary companies jealous of EURP’s contract rates.

·       Enemies:  The nefarious Doctor D, Corpseman (the undead industrialized armies)

·       Public Opinion: 75% approval rating. 20% think it’s a front for psychic surveillance. 5% just really like the merch.

Adventure Hooks

1.      “The Missing Minutes.” A failed City Hall broadcast caused a 7-minute memory gap in all Cat Agents. Something — or someone — edited history, and the EURP needs to fix it.

2.      “Bridge Over Troubled Sludge.” An important reclamation bridge collapsed into a sentient ooze. The EURP tasks the party with negotiating peace terms.

3.      “The Audit of Heroes.” A shadowy faction within the EURP is falsifying records and pocketing leyline energy. Mayor Larry’s too fatigued to intervene personally — the players must uncover the mole.

4.      “The Festival That Never Ends.” A rogue bard has turned an entire suburb into a perpetual concert powered by psychic euphoria. The EURP must decide: shut it down or headline it?

5.      “Cats in the Field.” The Cat Agents report strange interference — something is jamming their telepathic signals. Players must enter the psychic undergrid beneath Ed-Town to reboot the Lyrical Lattice.

DM Notes

The EURP works best as a “soft faction”:

·       A neutral quest hub with moral flexibility.

·       A civic organization whose goals are reasonable, but whose methods often dip into absurdity and red tape.

·       A meta-structure allowing players to justify almost any mission in Ed-Town or beyond.

If Mayor Larry represents inspiration, the EURP represents execution — the world’s last functioning civil service, held together by empathy, music, and paperwork.

Merchandising

Stickers and Patches




Clothing

 


Novelties




And Remember



#edmonton #alberta #canada #hodgepocalypse #drevrpg #Worldbuilding #TTRPG #rockandroll