Saturday, February 17, 2024

Hodgepocalypse - Latin America - Part 8 - The Ranch


The following is tentatively located in the “Mesopotamia” region of what was once Argentina,

this dinosaur ranch is a location to give an idea of what the day in the life would be and to set up potential plot hooks and a bit of drama for entertainment.  Feel free to move it locations as needed.




The family of Brachiondez, has owned this location and has become wealthy and prosperous because of it.  They are essentially a cross between an old school hacienda and a robber baron ranch.   While the family has its hands in many investments, their claim to fame is that of dinosaur ranching.  They tamed the land by building a diamond in the rough and polishing it.  Their preferred dinosaurs are sauropods, but they have experimented with other species.


The land they claim control of is simply immense for this era.  They claim about 500 acres of land in this heartland, but a lot of it is grazing and barely controlled land.  A large barb wire fence covers the main habitual area for day to day affairs and is separated into two sections.  One is the Brachiondez main compound where the family lives like royalty.  The other is the “workshop” where most people are hired to do the daily day to day work.

However, in recent years it has gone through a severe transformation.  There was a raider gang, known as the Pteroduerros that harassed the family by stealing their cattle and otherwise complicating their lives.  However, all that came to end when the patriarch of the Brachionedez family married the leader of said raider clan, thus making them related and having the local in-laws move into the main Cortijo.  They have then entered a sort of uneasy alliance that causes strife between the two families that could very easily end up very bloody for both sides.


The Brachiondez Family


This family has managed to tame the land through their influence, power and swift retribution to their enemies.  They have softened somewhat since the marriage, but there is still a drive to ensure that those that survey bend to their will.  The family has a coat of arms that has a sauropod on it to represent an enduring presence forevermore. 

Obed Paulos Brachiondez

Relationship: The original patriarch of the clan, he died in a mysterious hunting accident. 

Description: The paintings that remind the family of them are of a moderately tall, well-built human in his mid-fifties, with black curly hair, a goatee and blue eyes.  He is usually shown in a business suit and smiling in the paintings despite never been seen to be smiling when alive.

Disposition: Despite the whitewashing due to being dead, he was a beast of a man known for his greed for money and power. 

Plot Hook: They never found the body so there are continuous rumors ranging from he’s not dead and may return, to he’s a ghost whom will destroy everything when the time is right.

Giselle Priscilla Ligia Pteroduerro-Brachiondez 

Relationship: Originally a Pteroduerro she has charmed her way to her deceased husband’s heart to become the matriarch of the family.

Description: While not physically imposing, the Good Lady Brachiondez leaves an impression that she’s always ready to fight even if it is often verbally.  She is of medium height, lean build, and her well-kept black hair is starting to turn silver.

Disposition: The matriarch of the Brachiondez Family, she wields her power with a sarcastic wit.  She demands good manners from any within her presence and is willing to stave off any affronts to her power.  If contested in her relationship, her sarcasm turns into punishment and nobody is safe.

Plot Hook: She is always hiring for “special missions” that often include checking on rumors of her dead husband.  She very obviously wants him not to return but will never say it blatantly.

Ángel Heliodoro Brachiondez

Relationship: As the oldest son of Obed and Giselle, he is the enforcer of the current status quo.

Description: A tall muscular human with fierce blue eyes and blonde hair.  He commonly dresses in a business suit to honor his dead father.

Disposition: Despite his misgivings about the current situations as he cares deeply for his mother ad will usually defer to her judgment.  He is very giving to those under his charge, but skeptical of outsiders.  He is also well known for not remembering things as others do, but woah be the person whom calls him a Liar.

Plot Hook: He made this deal with a local tv station to create this reality tv show called Los días inquietos que guían.  This was to ensure honesty and to add another revenue stream to the family.  However, cameraman seem to always go through “accidents” and they are always hiring.

Lola Táhirih Nereida


Relationship: The wife of Ángel, she was originally from the Gazebo, but travelled south.   She saved his life during a cattle drive and it was love at first sight.  With her awesome arcane skills, she makes it rain. 

Description: A short, athletic woman, whose gets a real kick out of wearing colorful ponchos. She also likes to have electricity crackle between her fingers while she quotes obscure weather-based puns and references.

Disposition: She comes off friendly, but it’s more just being nice then actual helpfulness.  She has a bit of an ego that often makes her come off as foolish.  Still this veil of foolishness often gives her wiggle room to cheat people that wouldn’t see it coming.

Plot Hook:  She found an egg on her last time in the fields and brought it home.  She can’t recognize it and may ask the party to find out what it is.  Is it quite literally a golden egg, a new unknown species or a hibernating terrorsaur egg of doom?

Celeste Rosita Esperanza Brachiondex

Relationship: The daughter and the middle child of the family, she became a devout follower of the Cybercult after an accident which had a good chunk of her body replace by mechanical parts.

Description: Tall with a wiry frame that now includes actual wires, she is energetic, and active.  She has had her left arm and right leg replaced with a bionic replacement and often wears chrome colored attire to make it seem more extensive.

Disposition: She was a selfish child, often cruel and flippant.  After her accident, these traits remain, but they are more subtle as she is like a cobra:  always waiting for the right time.  She hates the Pteroduerros with a passion, but would prefer it be an accident, not unlike the one that befell her.  She demands people to be punctual.

Plot Hook: She has handed you an usb stick after smiling sweetly and told to take care of it.  Is it a reward, a trap or something in-between?

Esperanza Luisita Roberta Brachiondez

Relationship:  She is the youngest daughter, but slightly older than Ptolemy.

Description: She is a platinum blonde that most likely comes from a bottle, and a pair of contacts that turn her brown eyes into sparkling blue eyes.

Disposition:  Energetic and an incurable Romantic, she also has a Grim fascination with death that oft included in her chronic writing of poetry.

Plot Hook:  When she was a young child, she claims to have gotten lost in another dimension and came back from the dreamtime and claims to have powers of the fey.  Did she make this up, or is it based on fact?  Why does she always seem to disappear when chores are to be done?

Nicolas José Manuel Ptolemy Brachiondez

Relationship: He is the youngest child and therefore the baby of the family.

Description: He is skinny and somewhat lanky with a slight beard to make himself older. He prefers checkered shirts and blue jeans to seem more manly.  Somehow, he manages to make a “real man” look to be somewhat foppish.  It’s probably the excessive use of cologne.

Disposition:  He is somewhat unenthusiastic about day to day life, but he can swing from suspicious and violent if something surprises him.   He is psychic empath that often digs for people’s feelings.

Plot Hook:  The witch Octavia says he knows his secret, and he has been paying her regular payments, but he is nervous about this truth and wants to use the party to resolve the issue.  What is the secret and why is he getting aggressive now?  

The Pteroduerro Family


These were essentially a clan of dinosaur rustlers, bandits and never do wells until the marriage.  They claim to have been reformed since they moved into the ranch, but their degree of reform varies.  They even presented themselves as old money by creating a coat of arms with a Pterodactyl on it, that was doodled up by Berto in Crayon on the spot.

Berto Sofronio Pteroduerro

Relationship:  The Brother of Giselle Brachiondez, he has made himself the leader of this family at least until his beloved sister puts him in his place.  Still he knows a good thing and is “mostly” reformed.

Description:  A Man in his mid 50’s with dark eyes and a black mustache and goatee.  He used to have dashing long hair, but he started to develop a widow’s beak and had to cut off his wonderful locks.  He’s still a tad bitter about the experience.

Disposition:  Affably Evil is the best description.  He is argumentative and a liar, but also a romantic.  He is almost always trying to do a quick rich scheme, to varying results.  He is also a master cook and appreciates those that enjoy his meals.

Plot Hook:   About a week ago, he led a group of cowboys to scout out new grazing lands for the Sauropods.  Half of them just disappeared along with 5 of the Sauropods.  He wants some independent trouble-shooters to find out what happened as the Sauropods were most likely acquired from a nearby ranch.  What really happened and what is Berto isn’t telling them.

Susanita María Pteroduerro

Relationship:  This is the wife of Berto.  She is his partner in crime but often has her own agendas and schemes.

Description:  A slightly heavyset woman, but with her fair share of muscle from living on the range.  She enjoys the colors of black and purple and often incorporate it into her attire.

Disposition: She often appears as the cool aunt to the younger members of the Brachiondez, but she is very meticulous and exact.  She does this because it allows her to be manipulative and cruel.

Plot Hook:  She is positive that there is a meeting ground outside the ranch where her husband Berto is having an affair but is unsure if it’s somebody on the ranch or somebody outside.  She wants to find out whom it is and arrange an accident for the would-be adulterer.  Is she referring to the husband or the woman and if it is not an affair, is it something far better or far worse?

Nazario Juan Bautista Pteroduerro

Relationship:  The older son of Berto and Susanita,

Description:  Slightly slovenly in his work clothes, but with a slight noble statue.  He is trying to grow a mustache, but it’s not going very well.  You can see a lot of his father in him.

Disposition: Saturnine and somewhat depressed, he has this tendency to suck the energy of out of the room.  He prefers to be on the range then in the home.

Plot Hook: He is fed up with the ghost tales of the dead Obed and wants a more permanent solution.  Is the Ghost real?  Is it something more dangerous such as an entity anchored into position that dealing with may make things far worse?  

Francisco Javier Pteroduerro

Relationship:  The middle brother of Berto and Susanita

Description:  You see a young man in paramilitary clothing, often topped by a Beret.

Disposition:  He is a thuggish bully.  He is prone to violent outbursts and generally crass.  This is absolutely contrasted by his doting of the animals in his charge.   His pet raptor Pepe, who’s about the size of a chicken, rarely leaves his side. 

Plot Hook:  Pepe has started developing the ability to end up in strange locations, stealing food and attacking people, but always getting away.  Is Pepe becoming a fey, a terrorsaur or something else and can it be dealt with without Francisco not going on a rampage?


Rut Yessica Pteroduerro

Relationship: The youngest and only daughter of Berto and Susanita

Description:  She seems like a dangerous, abet attractive woman who has a violet spiderweb tattoo on her right arm.  She dyes her hair red and often wears them in bangs. 

Disposition: She is a loner that loves to hunt from the shadows.  She is very antisocial and often only her brother Francisco badgers her into dealing with family situations.  Still the moment she has done she disappears without a trace.  She is suspicious and slightly immature when she does speak.

Plot Hook:   Ever since she went on that run where the people disappeared with her father Berto, she has been acting differently.  Is she possessed by something demonic or disillusioned in her dear old dad and if so, is she willing to kill family for this change in personality? 


Other People of Note



Relationship:  This is the chambermaid of the main villa. She is a Trollitariot that showed up and after demanding a job.  Giselle was so impressed by her attitude that she hired her on the spot. 

Description:  She is rugged and often wears a simple grey dress with a splash of color.

Disposition:  She is a bit distracted and often responds to be calling out with it with a sharp tongue and even violence if she can get away with it.  Still she seems to have an infatuation with Óscar and often puts up with things from him that she does no one else, not even her employers.

Plot Hook:   When cleaning she found a Moody Ooze that she has decided to make her pet.  Unfortunately, the thing is ravenous and is growing over time.  Can the PCs either kill it before it’s a threat or find it a happy home?


Relationship: She has lived on the ranch all her life.  She is not related to anybody but has not been removed out of respect as well as fear.  She is rumored to be a witch, but also acts as the local wise woman on the ranch.

Description:  She is an elf that pretends to be human and wears makeup to appear far older than the locals realize.

Disposition: She is cynical, but if approached with respect, she can be quite friendly.  She loves to setup puzzles to test and tease people she likes.

Plot Hook:   A new type of Brush started growing around her house this season.  As of this night, it started glowing and creating a hedge maze around the home.  Is it a dimensional gauntlet and why did all the alcohol disappear at the same time?


Relationship:  He is the Butler of the Families

Description: A dusky man whom is usually dressed in a dark suit with a splash of red.

Disposition:  While most of the time he is monosyllable and keeps his words short, if he is asked a question, he is not likely to stop.  He has an opinion on just about everything and is not afraid to give his advice, much to the chagrin of those within his charge.  His eyesight is starting to fail which is only making things more difficult.

Plot Hook:  Óscar has discovered Ligia’s moody ooze of unusual size and has started extorting the troll on her pet, using it as an excuse for low supplies he has been selling under the table for profit.  Is he just a greedy fool or is it for more noble reasons?


Relationship: He is the simple, but strapping stable hand

Description:  He is an Ungo that is slender with large smoldering eyes that seem to make people question their attraction to other species.  Usually dressed in simple work clothes but really likes large hats.

Disposition: He is a quintessential tough guy whom enjoys physical challenges of all sorts and is often picked when an outsider needs to be tested. 

Plot Hook:  Lately he has been hearing words in his head, talking to him about joining the cybercult.  He is wondering if he is getting a calling, or going mad?  He has yet to confide this with anyone but may blurt it out in the PCs presence.


Names of other people on Staff:  Humberto, Marcela, Regina


The Ranch Map

1. Bunkhouse 

This is the location where the wranglers live for day to day.  It is an elongated rectangular building that is one main room that is lined with bunkbeds. 

Possible NPC Interaction: Nicolas likes to watch the new hires and see what impression he gets off them and is telling Pedro to take care of “the thing” before Pedro leaves.

2. Storage and Tool Shed

This adjoining shed to the bunkhouse contain any tools needed for day to day jobs.

Possible NPC Interaction: Lola just dropped off a letter for somebody and didn’t want to be discovered.  Berto was just grabbing a lasso for some reason at about the same time.

3. Paddock

This enlarged paddock is made of concrete blocks and metal posts, as well as chain link fences mainly because it must be strong enough to contain Sauropods.

Possible NPC Interaction:  Ptolemy and Pedro were in a heated argument that immediately soften when the PCs showed up.

4. Dairy Farm

This metal building is the main milking station. The milk, after being pasteurized, are contained in giant tanks that are then transported to market.

Possible NPC Interaction: Octavia and Susanita seem to be having a conversation in the dairy farm about milking that seems to have multiple connotations.

5. Nursing Station

This adjacent building is where young sauropods are birthed and taken care of.  It is lit by a heat lamp and are checked regularly.

Possible NPC Interaction:Esperanza

and Nazario are seen sneaking off together covered in blood.

6. Maintenance Yard

One of the main means that Sauropods are herded by Gaucho, power armor that is designed to guide dinosaurs without being trampled.  This is the warehouse where the main armor is maintained.

Possible NPC Interaction: Francisco seems to be whispering softly to one of the Gaucho Mecha a single word: Soon.

7. Well

This deep well is connected to a windmill to pump water for the herd animals and for personal use.

Possible NPC Interaction: Every couple of hours Rut Yessica keeps heading to the well, pulling up a bucket of water getting a drink of water and putting the bucket back down the well.  She looks like she doesn’t want to be seen doing such an act.

8. Raptor House

This enlarged warehouse is lined with small raptors that are primarily there to lay eggs.  It is a stinking mess, but mostly profitable venture.

Possible NPC Interaction:  This is one of the places where Obed has been seen haunting the area according to the ranch hands.

9. Atlascopcosaurus Stables

These Euornithopods act as horses on the ranch.  They are a cheap way to travel and are often used instead of the Gaucho power armor, but they can be somewhat jittery.

Possible NPC Interaction:  Berto confronts one of the pcs and claims that they stole one of the Euornithopods.  However instead of accusing them in front of a crowd, he instead says they “owe him” and leaves.


10. Barn

This massive red barn is a place to move the herd when dangers apply, whether they are raider or weather related.

Possible NPC Interaction:  Gisielle, the matriarch, who rarely leaves the house, is drawing a pentagram in the dirt with a stick before leaving.  She obviously doesn’t want to be detected.

11. Company Store

This building is where the company sells the workers directly to give them less reason to go to town.

Possible NPC Interaction:  Óscar is doing inventory of the company stocks and is saying that they are short 3 cans of lamp oil and is harassing the staff to find it.


The Brachiondez Main Compound


The main compound is a world of its own.  This location is located on the top of a hill and is well defended.


1. Solar Farm

East of the Compound is a massive solar farm that provides most of the power concerns of the Ranch

Possible NPC Interaction:  Nazario has attached his laptop and the solar panels are flashing.  Is it some sort of message and to whom?

2. Guest House

When the Brachiondez has a special guest, they stay at the guest house.  While this is a very comfortable place to be, part of the reason they stay here so they can be guarded “for their own protection.”

Possible NPC Interaction:  Berto and Giselle are seen in the guest house where they are in the middle of deciding whose to be heads or tales on a coin flip.

3. The Winery

This small land of grapes was a successful way to make wine which has become a hallmark of the Brachiondez ranch.  Rumor has it that the grapes are crushed by a small Sauropod giving it a distinctive flavor.

Possible NPC Interaction: Francisco and Octavia are discussing something in the wine seller.  Francisco has tears in his eyes.

4. Beehives

Separated but kept on the main compound grounds, bees are raised for both honey and to pollinate many of the various vegetation so that the sauropods can feed.

Possible NPC Interaction: Ángel is meditating in the middle of the beehive field wearing no protection against the bees.  He then gets up abruptly and drops a single coin where he was sitting.


The Cortijo


This main building will remind you of a Roman Villa but built with proper amenities and fortifications.


Main Floor

1. The Gates

The gates of the Cortijo are an old-fashioned portcullis that is usually automated by motor, but also has a hand crank should the place be out of power.

2. The Front Garage

The front bay is a pair of 4 car garages that any vehicles will have to go through the courtyard before leaving the compound.


3. Storeroom

This local storeroom is where the food stores and other key provisions are located behind a locked door.

4. Maid’s Bedroom

This is the servant room for Ligia, the live-in maid of the household.  It is very spartan and has a hammock instead of a bed.

5. Butler’s Bedroom

This well-kept, but simple room has a large chest at the foot of the bed.  On the headboard is a small picture of Ligia.

6. The Security room

This room is filled with screens connected to the various cameras throughout the villa and the ranch.  It usually has a security chief that also doubles in processing footage for the radio show.

7. Bunker Checkpointw

This concrete bunker is where the line of site is blocked if you enter.  Inside are several hired guns in case the gates are rushed.

8. Washrooms

A series of guest washrooms, complete with showers.

9. The Dining Room

This room is dominated by a large wooden red table.  When in use, it usually has a tablecloth and fine silverware when in use.

10. Cybercult Shrine

This section of the room is dominated by the holy symbol of the cybercult: A human skull made of metal and painted as if split in white and blue. This is further enhanced by a series of led lights for prayer and reflection.

11. The Kitchen

This is a modern-day granite countertop kitchen is designed with all the modern amenities and a large walk-in freezer. 

12. The Library

This room is covered in bookshelves and is a small maze.  There are a pair of ornate chairs with a coffee table between them in the middle of the room.

13. Conservatory

This room has an old-style grand piano and a series of chairs as if ready for a concert.

14. Atrium and Pool

In the back yard is a swimming pool with sparkling blue water.

15. The Garden

This is an ornate set of flowers that have been painstakingly cultivated for maximum aesthetics.  There is a fountain in the middle of the pattern that is a sauropod spitting water.

16. Berto’s and Susanita Quarters

The lavish room is dominated by a bright red four poster bed.   It usually is contrasted with work gear.

17. Nazario’s Quarters

This bedroom has a single small bed and headboard but looks as if recently emptied


18. Francisco’s Quarters

This room is covered in flags instead of wallpaper and has a gun cabinet behind the bed.  The bed is made out of black metal as if wielded together.

19. Rut Yessica’s Quarters

This bedroom is colorful with a wooden bed with green bedsheets.  On the far side of the room is a menagerie of small crystalline statues.

20. Garden Storage

This door is locked.  If opened, contains a green barrel with a series of long handled tools. 

21. Pool Supply Storage

The first thing that happens when you open this door is a rather large yellow plastic duck falls on you.  It is pretty much wedge into the closet with the other Pool cleaning supplies.


Second Floor


22. Guard Tower

The tower rooms all require you to up a small staircase to a opened room. All of these rooms are where sentries are posted to check over the horizon.  They are further augmented by a camera that can turn 360 degrees. 

23. Angel’s and Lola’s Quarters:

This lavash room has its own built in bathroom and is filled with a cabinet with a series of binders in it.

24. The Master Bedroom

This room is opulent as fitting of the Matriarch of the Ranch but is dominated by a portrait of Obed that smiles at you when you come into the room.

25. Celeste’s Bedroom

This room has been completely redecorated in chrome and has 1’s and 0’s wallpaper in green lettering.  All furniture is made from gun metal grey and contrasted with a glowing blue for soft material.

26. Esperanza’s Bedroom

This room is filled with girly things and is done in a pink motif, where even the rood has a pink shine.  Not a single piece of metal is to be found.

27. Ptolemy’s Bedroom

This is a room defined by brown fabric furniture.  There is a collection of “action figures” on the headboard.

28. Gallery

This room is filled with oil Paintings that cover the entire room.  Of note is the picture of Obed that Smiles and whose eyes follow you in the room.  Other portraits in this room include a farm picture showing ranch hands taming a sauropod, a series of color changing eggs done in a Andy Warhole type style, and a reprint of Edward Munch’s the Scream.

29. The Billiard Rooms

This room is dominated by a pool table, but it can be easily flipped to allow for table tennis.  It also has a corner that has a gaming console with various attachments.

30. Guest Bedroom

This grey uniform room has a chest of drawers for any guests.   You might find a trinket left behind by a previous guest.


Saturday, February 3, 2024

Hodgepocalypse Africa - Part 16 - Bartona’s Roost


Welcome to Bartonia's Roost, ye scurvy dog! This vibrant port town be the heart of piratical dealings, where exotic goods, enchanted spices, and magical artifacts be traded in the lively market stalls that line the bustling streets. In the town square, amid the chaos of mystical street performers, pirates and locals haggle and negotiate deals that could make or break a corsair's fortune.

But what many don't know is that Bartonia's Roost be built upon the bones of the legendary pirate city, St. Mary. After the Hodgepocalypse unleashed magical chaos upon Madagascar, pockets of unpredictable energy sprung forth, creating safe havens where pirates, drawn by potential power and resources, began congregatin'. These rogues raided the coastline, gatherin' supplies and bringin' back riches to this haven of scoundrels.

Now, let me spin ye a tale of the challenges and mysteries that plague this pirate haven, each one more treacherous than a sea full of krakens:


Before everything changed, Madagascar stood as a resilient and culturally rich island nation, having undergone substantial developments while retaining its unique biodiversity and historical charm. A hub of sustainable practices, Madagascar had successfully implemented innovative conservation measures to protect its diverse ecosystems, including the iconic lemurs and vibrant rainforests. The nation had become a pioneer in renewable energy, harnessing its natural resources to power its growing economy while mitigating environmental impact. Boasting a thriving tourism industry, Madagascar's coastal regions attracted visitors with pristine beaches, coral reefs, and a burgeoning maritime trade sector. The capital, Antananarivo, had evolved into a modern metropolis, blending traditional Malagasy architecture with cutting-edge technology. Despite challenges, Madagascar maintained a delicate balance between progress and preservation, embracing its cultural heritage while adapting to the demands of a changing world. Little did the islanders know that the impending Hodgepocalypse would soon shatter this equilibrium, transforming their idyllic existence into a realm fraught with magical chaos and piratical intrigue.

The Hodgepocalypse, an arcane cataclysm fueled by unrestrained magic, descended upon Madagascar like a tempest from the otherworldly realms. It manifested as unpredictable surges of mystical energy that disrupted the island's ecological balance and geological stability. Fluctuating magical currents brought forth anomalous weather patterns, causing devastating storms, floods, and seismic upheavals. The once-thriving cities and communities were shattered, and the fabric of reality itself seemed to warp under the weight of uncontrolled enchantments.

In the aftermath of the Hodgepocalypse, only the most resourceful and magically attuned survivors endured the chaos. A disparate group of individuals, including newly minted wizards, scholars, and seasoned sailors, recognized the emergence of magical safe havens amidst the chaos. These resilient souls navigated the unpredictable energies and drawn by the potential power and resources hidden within the newfound mystical pockets, they began to gather.

The survivors found refuge in the remnants of St. Mary, the legendary pirate city whose foundations resonated with residual magical energies. This convergence of old and new magic offered a semblance of stability amidst the unpredictable aftermath of the Hodgepocalypse. The survivors, recognizing the strategic advantage of the location, worked together to establish what would later become Bartonia's Roost.

What ls known is shrouded in myth.  It is believed this settlement bore semblances to the legendary pirate haven of Libertatia in its prime. The island was a tranquil blend of untamed wilderness and flourishing coastal settlements, where diverse communities coexisted in harmony. Much like Libertatia this was a place where different cultures and pirate crews peacefully traded, celebrated, and lived side by side. The coastal regions were bustling hubs of commerce, echoing with the laughter of tavern songs and the clinking of coins exchanged for exotic goods.

The Arrival and conquest of Black Bart

Black Bart, a cunning and charismatic pirate of legendary repute, seized control of the emerging pirate haven, Bartonia's Roost. Recognizing the potential of the magical remnants that now permeated the ruins of St. Mary, Black Bart Roberts saw an opportunity to establish his own dominion in this newfound haven.

As the survivors began to gather and form a makeshift society in the chaos-ridden landscape, Black Bart infiltrated their ranks, leveraging his expertise in piracy and his keen understanding of the cutthroat world of the high seas. He manipulated the fractured alliances among the survivors, playing rival factions against each other, all the while showcasing his prowess as a formidable leader.

With a crew loyal to him and a reputation that preceded him, Black Bart orchestrated a daring coup, outsmarting the other leaders and establishing himself as the de facto ruler of Bartonia's Roost, which came from his name. His rule was characterized by a combination of fear and respect, as he governed with an iron fist while maintaining an illusion of fairness to placate the diverse groups that had sought refuge in the magical haven.

Under Black Bart's command, Bartonia's Roost became a notorious pirate stronghold, attracting buccaneers from far and wide seeking both the mystic riches and the infamous pirate captain's leadership. Black Bart Roberts, with an eye for opportunity and a knack for controlling the unpredictable magical energies of the region, solidified his reign over the shattered remnants of St. Mary, transforming the settlement into a thriving hub of piracy and sorcery.

Note:  While People have conflicting stories about whom Black Bart is, he almost always defaults to he/him pronouns.  We think it is a means of showing hi    s authority.

Local Law and the Code of Black Bart

For all his stranglehold on the reigns of power, Black Bart has his code that dominates the behavior and day to day acts

  • 1.       Bartonia’s Roost is a free harbor opened to all
  • 2.       Leave your grudges on the sea.  This is not a place where such before is condoned.
  • 3.       Every Soul is expected to fight for the city in times of danger.
  • 4.       all residents and traders within Bartonia's Roost are bound by the Tithing Pact. A small percentage of the riches and magical treasures acquired within the haven must be offered as a tithe to Black Bart and his Shadow Corsairs. This tribute ensures the continued protection and prosperity of the settlement under Black Bart's rule. In return for this tithe, traders are granted a relative free hand in their commercial dealings, fostering an environment of bustling trade and economic growth.

Those who fail to honor the code may find themselves subject to the swift and merciless justice of the Shadow Corsairs, whose authority extends beyond the crowded market stalls to maintain order in the name of Black Bart's code. This delicate balance of tribute and freedom shapes the economic landscape of Bartonia's Roost, as pirates and traders alike navigate the intricacies of the Tithing Pact to thrive in this enigmatic haven.

Other Movers and Shakers.

The Ember Corsairs:

Leadership Style:  Lead by Captain Joy McStubby whom has been voted in by her crew.

Motivation: The Ember Corsairs were Black Bart’s original crew and were responsible for bringing him to power.  While Black Bart Claims that he no longer has any allegiance, they do seem to get preference treatment.  They are a faction of pirates who specialize in harnessing the magical properties of ember-infused rocks found along the coast. They control the Embered Shores and seek to dominate the magical trade, using their unique knowledge to enhance their ships and weapons.

Ship:  The Elusive Servant.  This crimson ship is a gunship with sails.

The Mystic Traders Guild:

Leadership Style: A council of influential merchants and crafty Gnomes.

Motivation: This faction focuses on trade and commerce, dealing in magical artifacts, rare resources, and enchanted goods. The Mystic Traders Guild thrives on negotiations, alliances, and acquiring valuable magical items through legitimate or clandestine means. They control the bustling marketplace in Bartonia's Roost.

Ship:  While they have many ships, their flag ship is called the Greedy Corruption.  It looks like an old container ship that has been modified for habitation and crews, as well as mass transport of goods.

The Ghost Reavers:

Leadership Style: A decentralized network led by cunning Halfling spies.

Motivation: The Ghost Reavers are a covert faction specializing in espionage, sabotage, and theft. They operate in the shadows, gathering intelligence and disrupting the plans of rival factions. The Ghost Reavers control hidden tunnels, secret passages, and conduct their operations from the shadows.

Ship:  The Howling Rambler.  This ship claims that it is merely just another pirate ship, but it’s reputation precedes any actions taken.

The Thunderblade Brotherhood:

Leadership Style: A council of battle-hardened Haraak warriors.

Motivation: The Thunderblade Brotherhood is a faction that prioritizes strength, combat prowess, and martial discipline. They control strategic outposts along the coast and serve as the main military force within Bartonia's Roost. The Thunderblade Brotherhood seeks to maintain order and protect the pirate haven from external threats.  This often puts them at odds with the Shadow Corsairs, but cooler heads have prevailed, thus far.

Ship:  The Vile Saber.  This is a repurposed Destroyer that has been enhanced by any numbers of “modifications.”

The Celestial Syndicate:

Leadership Style: A charismatic and cunning Half-Elf captain.

Motivation: The Celestial Syndicate is a faction that combines mystical knowledge with a flair for theatrics. They control the Celestial Observatory and leverage their understanding of magical phenomena for strategic advantages. The Celestial Syndicate seeks to harness the island's magical energies for personal gain and influence.

Ship: The Pride of Poseidon.  This is the Hodgepocalypse equivalent of the HMS Beagle:  an old warship turned into a scientific vessel for exploration and research.

The Spectral Marauders:

Leadership: A charismatic and cunning undead captain who wears a tattered captain's hat adorned with ghostly light. Captain Wraithborne is known for striking deals that benefit both the living and the undead, but he is not to be crossed.

Motivation: The Spectral Marauders seek to dominate the seas, drawing upon their undead nature to navigate dangerous waters. Their primary motivation is to accumulate magical treasures, relics, and artifacts from sunken ships and forgotten coastal ruins.

Ship: The Ghostly Galleon:: A spectral ship that materializes from the mists when the Spectral Marauders set sail. The ship is crewed by undead pirates who move silently and efficiently. The Ghostly Galleon serves as both a floating fortress and a base for the faction.


Common Species


Dwarves, being tough and known as workhorses, turn to piracy for the thrill and the potential for great riches. Their resilience and strength make them well-suited for the adventurous life on the high seas.


Gnomes, with their nerdy and tinkering nature, be drawn to piracy for the opportunity to discover and experiment with magical artifacts. Their curiosity and inventiveness might lead them to seek fortune and excitement on the open waters.


Haraaks, described as tough individuals, are associated with a rugged lifestyle. Their hardy and resilient nature could make them natural pirates, thriving in the chaotic and unpredictable environment of the high seas.


Humans, being diverse and adaptable, can easily fit into various roles, including the adventurous life of pirates. Their flexibility, curiosity, and desire for exploration may lead them to become formidable and versatile pirates.


Ungos, described as shaggy humanoids that may have been caught on camera in the 1970s, embrace a rebellious lifestyle, making them likely candidates for piracy. Their mysterious and elusive nature might make them effective at navigating the treacherous waters of the pirate haven.

Superstitions and Traditions

The pirates have had their beliefs affected by the locals and have mixed with other beliefs to come up with their own unique view on life:

Chameleon Familiars:

Pirates on the island often seek out chameleons as magical familiars. These creatures are believed to have the ability to sense mystical disturbances, making them invaluable companions for sailors navigating the unpredictable magical environment.

Ring-tailed Lemur Totems:

Ring-tailed lemurs, with their distinctive tails, are considered symbols of unity and cooperation. Pirates who carry totems or symbols depicting these lemurs may find it easier to negotiate alliances with the indigenous tribes or gain the favor of local spirits.

Vanilla Smuggling Routes:

Madagascar is a major producer of vanilla, and pirates have tapped into the lucrative trade routes for this precious spice. Vanilla smuggling has become a thriving enterprise, and the pirates' involvement has led to conflicts with both indigenous tribes and rival pirate crews.

Aye-Aye Superstitions:

The aye-aye, a nocturnal lemur, is associated with superstitions and considered a bad omen by some indigenous tribes. Pirates who encounter or possess items made from aye-aye parts may find themselves shunned or facing magical disturbances.

Cave of the Ancestors:

Pirates and natives alike believe in the existence of a mystical cave that serves as a gateway to the realm of ancestors. Legends speak of powerful artifacts hidden within, guarded by the spirits of those who came before. Pirates seeking the treasures must navigate both physical and spiritual challenges.

Areas of Note

1. Black Bart's Bastion

A mysterious fortress at the heart of the island, rumored to be the seat of Black Bart's power. The fortress is a blend of pirate architecture and ancient Madagascar-inspired designs. It houses a legendary treasure vault that is said to be protected by both magic and cunning traps.

Plot Hook: Rumors of a cryptic message hinting at a once-in-a-generation celestial alignment to unlock Black Bart's Bastion's legendary treasure vault attract competing pirate factions to the island. The players, in possession of a crucial fragment, must navigate treacherous terrain, decipher ancient clues, and outsmart rivals in a high-stakes race to access the fortress and claim its coveted treasure.

2. Crimson Tides Harbor

The main harbor where pirate ships dock and engage in lively trade. The waters surrounding the harbor are infused with magical currents, making navigation tricky. The harbor is flanked by bustling taverns, gambling dens, and a black market where mysterious items from the Hodgepocalypse world are traded.

Plot Hook: Amidst bustling taverns and gambling dens, a clandestine black market dealing in mysterious artifacts from the Hodgepocalypse world emerges, setting the stage for a dangerous quest as pirates seek to secure both magical navigation secrets and coveted relics.

4. The Floating Bazaar of Nosy Be

A floating marketplace where rafts and ships from various factions converge for trade and negotiation. The Floating Bazaar of Nosy Be is a neutral ground where pirates, traders, and mercenaries can conduct business, form alliances, and occasionally settle disputes in a controlled environment.

Plot Hook: a coveted and enigmatic artifact surfaces, drawing the attention of rival factions seeking its power for their own ends. As negotiations turn to a perilous treasure hunt, the once-neutral marketplace transforms into a battleground where alliances are tested, and the fate of the artifact holds the key to dominance among the converging forces.

5. The Ghostly Galleon Wharf

The designated area for the Spectral Marauders' spectral ship is a hauntingly ethereal space where ghostly apparitions of once-fearsome pirates move about, their forms translucent against the moonlit mist. The atmosphere is charged with an otherworldly energy, and the air is filled with whispers of long-forgotten tales of the sea, creating an eerie yet reverent ambiance for those who come to pay their respects or seek audience with the enigmatic Captain Wraithborne.

Plot hook: A mysterious and powerful artifact surfaces within the spectral ship, rumored to hold the key to Captain Wraithborne's long-lost humanity. Pirates flock to the designated area, navigating the eerie, spectral realm, as they vie to uncover the artifact's secrets and potentially alter the fate of the Spectral Marauders forever.

6. The Thunderblade Arena

The Thunderblade Arena stands as a grand spectacle, a vast combat arena surrounded by towering stands filled with spectators eager to witness the Thunderblade Brotherhood's tournaments and competitions. The air crackles with anticipation as skilled fighters from diverse backgrounds showcase their martial prowess, battling for glory and the chance to earn the esteemed title of Thunderblade Champion. The arena itself is a marvel of engineering, featuring dynamic landscapes that shift and change, providing an ever-evolving battleground for the combatants

Plot Hook: As rumors spread of a forbidden technique said to grant unparalleled power, the Thunderblade Arena becomes the focal point for warriors seeking to prove their worth and unlock the mysterious combat art. The tournament takes an unexpected turn as alliances are formed, betrayals unfold, and the fate of the Thunderblade Brotherhood hangs in the balance, all within the electrifying confines of the Thunderblade Arena.

7. The Lemur Grove Shrine

The Lemur Grove Shrine is a serene and sacred haven within the pirate-infested island, a lush grove filled with ancient trees and ethereal mists. Pirates from various factions gather here to pay homage to the revered lemurs, performing rituals and offering tributes in hopes of gaining their mystical guidance and protection in the unpredictable and perilous world of piracy. The air is filled with the enchanting melodies of lemurs and the soft rustle of leaves, creating an atmosphere of reverence and connection to the mystical forces that reside within the grove.

Plot Hook: A mysterious artifact, said to enhance the spiritual connection between pirates and the lemurs, is rumored to have surfaced within the Lemur Grove Shrine, attracting the attention of factions seeking divine favor. As pirates delve into the sacred rituals and navigate the grove's mystical challenges, alliances are tested, and the balance between mortal and spiritual realms becomes precarious in the pursuit of the coveted artifact.

8. The Vamp Nomad Camp

The nomadic camp on the outskirts of Bartonia's Roost is a transient haven, marked by colorful tents and the flickering glow of campfires, where Vamp nomads establish a temporary community. Renowned for their unique services, exotic trades, and mesmerizing tales of far-off lands, the nomads create an ambience that beckons weary pirates to find respite and intrigue within their encampment. The nomads, with their dark mystique, navigate the outskirts with fluid grace, leaving behind an ethereal trace that lingers in the air, weaving an enigmatic tapestry of lore and possibility.

Plot Hook: Whispers spread through the pirate community of a cryptic prophecy foretelling the rise of a legendary figure said to unite the nomads and unlock their hidden powers. As the pirates venture into the nomadic camp seeking answers, alliances are forged, secrets are unveiled, and the fate of Bartonia's Roost becomes intertwined with the ancient prophecy, all within the nomadic enclave on the outskirts.

9. O.R.C.A. Recruitment Office

The O.R.C.A. recruitment office aboard the Atlas' Reach ship serves as a meticulously crafted space, blending charismatic indoctrination and strategic planning to enlist devoted members into Olivia Rosalee Caroline Applegarth's vision for a new world order. Adorned with propaganda art and multimedia presentations, the office aims to instill a sense of purpose and loyalty in prospective recruits, preparing them for the organization's ultimate goal of global dominance.

Plot Hook: Amidst the glossy facade of the O.R.C.A. recruitment office, a cryptic message surfaces, hinting at an internal rebellion against the ruling council's grand design. The players, drawn into the heart of O.R.C.A.'s indoctrination process, must navigate the thin line between feigned loyalty and genuine dissent, uncovering the clandestine resistance threatening to disrupt the organization's carefully laid plans for world domination.

Random Locations of note

Since Bartonia’s Roost is always changing, the following random charts are included to make the location your own.  Roll or pic those that suit you:

Pirate Crews:

Crew Name:

1.       Crimson Cutlasses
2.       Shadow Serpents
3.       Storm Reavers
4.       Mystic Marauders
5.       Phantom Buccaneers
6.       Ember Corsairs
7.       Azure Raiders
8.       Thunderblade Privateers
9.       Gilded Scoundrels
10.   Obsidian Outlaws

Captain Quirk:

1.       Always wears a mask.
2.       Collects rare, enchanted bottles.
3.       Possesses a talking parrot with magical abilities.
4.       Has a mysterious tattoo that glows when danger is near.
5.       Dual-wields exotic weapons from a forgotten civilization.
6.       Keeps a journal filled with cryptic symbols and prophecies.
7.       Has an uncanny ability to predict the weather.
8.       Communicates through a magical spyglass.
9.       Possesses a cursed relic that grants strange powers.
10.   Carries a pocket watch that can manipulate time.

Pirate Vessels:

1.       Ship Name:
2.       Tempest's Fury
3.       Celestial Leviathan
4.       Shadowmancer's Wrath
5.       Inferno Raptor
6.       Enigmatic Galleon
7.       Serpent's Embrace
8.       Thunderclap Frigate
9.       Phantom Skiff
10.   Starlight Corsair

Ship Features:

1.       Runes glow on the ship's hull.
2.       Figurehead possesses a magical aura.
3.       Masts are adorned with enchanted banners.
4.       Ghostly crew members haunt the ship.
5.       Cannons fire elemental projectiles.
6.       Helm responds to the captain's thoughts.
7.       Magical wards protect the ship from curses.
8.       Hull is made from a rare mystical wood.
9.       Crow's nest reveals hidden treasures.
10.   Sails are woven with threads of time.

Arms Dealers:

Dealer Name:

1.       Sable Blades Emporium
2.       Mystic Arsenal Traders
3.       Thunderforge Armaments
4.       Arcane Edge Outfitters
5.       Shadowsteel Smithy
6.       Celestial Weaponworks
7.       Crimson Blade Traders
8.       Ember Enchantments Armory
9.       Runebound Arsenal
10.   Black Market Sorcery Smith

Signature Item:

1.       Shadowblade - A dagger that grants invisibility.
2.       Stormbringer Pistol - Fires lightning-infused bullets.
3.       Celestial Warhammer - Smashes foes with divine power.
4.       Emberflame Cutlass - Burns enemies on contact.
5.       Arcane Revolver - Shoots bullets that pierce magical defenses.
6.       Thunderstrike Axe - Conjures thunderstorms upon impact.
7.       Runebound Rapier - Teleports wielder short distances.
8.       Phantom Crossbow - Shoots ethereal bolts.
9.       Timekeeper's Staff - Slows time in a targeted area.
10.   Serpent's Fang Dagger - Poisons enemies with a magical venom.


Tavern Name:

1.       The Wraith's Respite
2.       Mystic Mug Inn
3.       Salty Spellcaster Tavern
4.       Enchanted Grog Pub
5.       Arcane Anchor Alehouse
6.       Emberflame Tavern
7.       Celestial Spirits Saloon
8.       Thunder's Roar Tavern
9.       Ghostly Goblet Pub
10.   Shadowed Sails Bar

Notable Features:

1.       Holographic sea shanty performances.
2.       Tables enchanted for magical card games.
3.       Bartender who can brew potions on request.
4.       Floating lanterns illuminating the establishment.
5.       Shadowy corners for discreet meetings.
6.       Elemental-themed drinks (e.g., Stormy Swizzle, Ember Elixir).
7.       Ghostly patrons sharing tales from beyond.
8.       Hidden portal to a pocket dimension poker room.
9.       Barstools crafted from shipwreck debris.
10.   Trapdoor to an underground gambling den.

Support Infrastructure:

Service Provider:

1      Mystic Shipwrights Guild
2.       Cursed Cargo Storage Warehouse
3.       Elemental Dockworkers Union
4.       Enchanter's Alchemy Den
5.       Rune Forgers' Cooperative
6.       Shadowy Information Broker Network
7.       Celestial Healing Pavilion
8.       Thunderbolt Messaging Service
9.       Ember-fueled Smithy Collective
10.   Ghostly Repair Crew Consortium

Unique Service:

1.       Ship repairs using magical mending spells.
2.       Curse removal and prevention services.
3.       Elemental cargo transportation services.
4.       Potion brewing and magical elixir creation.
5.       Rune inscription for enhanced ship capabilities.
6.       Shadowy intelligence gathering and espionage.
7.       Celestial healing ceremonies and divine intervention.
8.       Thunderbolt message delivery via lightning-imbued birds.
9.       Ember-forged weapons and armor crafting.
10.   Ghostly repair crews that can phase through solid objects.

Beyond Bartona’s Roost

The Celestial Observatory

A towering structure atop a mountain, combining both celestial and nautical elements. This is the Celestial Syndicates’s science fortress who use the observatory to study the phenomena in the skies. The observatory serves as a meeting point for those seeking knowledge about the island's magical disturbances and for knowledge of all sorts. 

Plot Hook: A rare celestial event, foretold by ancient prophecies, is set to occur in the skies above the Celestial Observatory. As the celestial and nautical experts of the Celestial Syndicate eagerly prepare to unravel the mysteries behind this phenomenon, rumors spread of a long-lost artifact hidden within the observatory's depths, said to hold the key to harnessing the event's magical energy. The players find themselves drawn to the Celestial Observatory, navigating a delicate balance between scholarly pursuits and the pursuit of a coveted artifact, as they become entwined in a quest that could reshape the island's magical landscape.

The Embered Shores

A stretch of coastline where the remains of ancient ships, now fused with magical ember-infused rocks, form a unique landscape. Pirates often gather here to repair their vessels using the mystical properties of the embered stones. Indigenous tribes believe this area is a sacred place, home to spirits that must be appeased.  The Ember Corsairs have their own fort there to watch over their interests.

Plot Hook: The Ember Corsairs, seeking to enhance their dominance over the enchanted coastline, uncover a cryptic map that hints at the location of a legendary shipwreck buried within the ember-infused rocks. As rival pirate crews and indigenous tribes clash over the artifact hidden within the wreckage - said to possess the power to control the magical properties of the stones - the players find themselves thrust into a high-stakes race, navigating treacherous alliances, mystical spirits, and the Ember Corsairs' watchful eyes in a quest that could tip the balance of power along the mystical coastline.

Enchanted Waterfall Haven

A secluded oasis surrounded by waterfalls and lush vegetation. Pirates have set up hidden camps near the enchanting waters, creating a haven where they can rest and replenish. The indigenous tribes view the waterfall as a source of mystical energy and a sacred place for purification rituals.

Plot Hook: A legendary pirate captain's long-lost journal resurfaces, detailing the existence of a hidden cavern behind the mesmerizing waterfall within the secluded oasis. Rumored to contain a trove of untold riches and ancient artifacts, rival pirate crews and indigenous tribes converge on the oasis, sparking a clash of interests and beliefs. As the players decipher the cryptic clues within the journal and navigate the tensions between pirates and tribes, they find themselves on a perilous journey that unravels the secrets of the oasis and tests the delicate balance between mysticism and greed.

The Howling Plateau

Description: A high plateau where magical winds create eerie sounds. The Howling Plateau is home to airborne creatures, ancient monoliths, and windswept ruins. Pirates may use the plateau as a vantage point for scouting or face aerial challenges from mystical creatures protecting their domain.

Plot Hook: The players find themselves entangled in a race against rival crews and the guardians of the skies, deciphering ancient clues and confronting the perils of the windswept ruins in a quest that could elevate them to unimaginable heights or plunge them into the abyss below.

The Obsidian Mines of Ankaratra

Description: Volcanic mountains with treacherous paths leading to deep obsidian mines. The Obsidian Mines of Ankaratra are a source of valuable materials for magical weapons and artifacts. Pirates and factions may engage in dangerous mining operations, battling not only the environment but also rival groups.

Plot Hook: Rumors spread among the pirate factions that deep within the Obsidian Mines of Ankaratra lies a dormant volcanic chamber containing a legendary forge capable of infusing obsidian with unparalleled magical properties. As competing crews vie for control over the treacherous paths leading to the heart of the mines, the players stumble upon an ancient map believed to reveal the forge's location. Caught between the dangers of mining operations, rival factions, and the quest for the mythical forge, the players embark on a perilous journey, where decisions can shape not only their fortunes but also the balance of power in the ruthless pursuit of magical mastery.

Mystic Baobab Grove

A sacred grove surrounded by massive, ancient baobab trees. Pirates and natives alike visit this mystical location to seek the guidance of ancient spirits and perform rituals. The baobab trees are adorned with enchanted carvings and markings, telling the tales of the island's history.

Plot Hook:  The Baobab are awakening and turning into the carnivorous trees of life.  As the grove becomes a focal point of magical convergence, the spirits residing within the trees manifest as ethereal guides, seeking champions to undertake a quest to restore balance to the island.

The Ruins of Antananarivo

Description: The once-thriving capital city now lies in ruins, overgrown by magical flora. The remnants of civilization attract scavengers, treasure hunters, and creatures mutated by the magical fallout. The Ruins of Antananarivo are a dangerous but lucrative location for those brave enough to explore.

Plot Hook: Within the decaying remnants of Antananarivo, a mysterious signal emerges that seems to originate from an advanced 21st-century technology hidden deep within the ruins. As scavengers and tech enthusiasts flock to uncover the source, they unwittingly activate an ancient defense system, triggering a resurgence of long-dormant security measures and AI guardians. The players, drawn into the chaos, must navigate the perilous intersection of futuristic technology, mutated creatures, and rival factions vying for control over the enigmatic remnants of Antananarivo, all while deciphering the purpose of the 21st-century technology that holds the key to both danger and opportunity.

The Mangrove Swamps

Description: Mysterious and mist-shrouded swamps where bioluminescent plants and creatures create an otherworldly atmosphere. The Mangrove Swamps are rumored to house ancient ruins with magical artifacts, drawing both pirates and adventurers seeking treasure and knowledge.

Plot Hook: Pirates, drawn by tales of technological marvels within the mist-shrouded swamps, join forces with adventurers seeking the fusion of science and sorcery. As the players navigate the treacherous bioluminescent terrain, they uncover not only the remnants of a forgotten civilization but also a convergence of ancient magic and advanced technology that could reshape the post-apocalyptic world.

Shadowed Caves of Anjanamba

A network of caves that wind through the cliffs along the coast. Pirates use these shadowy caves as secret hideouts, concealing their treasures and plotting their next moves. The indigenous tribes believe the caves are a gateway to the spirit realm and conduct sacred ceremonies within their depths.

Plot Hook: The players, drawn into the intrigue, must navigate the shadows and treacherous caves, deciphering ancient symbols left by the indigenous tribes and confronting the spectral guardians within. As tensions rise between pirates and tribes, the fate of the Shadow Crystal becomes intertwined with the delicate balance between the physical and spirit realms, presenting an opportunity for the players to shape the destiny of the caves and the mystical artifact within.

Thundering Jungle Outpost:

The pirate outpost is concealed within the dense foliage of the Masoala Rainforest, situated atop colossal trees and hidden within the labyrinthine caves of the terrain. Pirates and indigenous guides converge in this mystical meeting point, exchanging information and goods amidst the magical challenges of the rainforest.

Tsingy Stone Forests

The mystical Tsingy stone formations, resembling razor-sharp needles, are believed to channel magical energy. Pirates seeking rare gemstones or magical artifacts venture into these treacherous stone forests, facing not only the physical challenges but also the potential magical disturbances.

Plot Hook: The players, enticed by the lure of the Lapidary Heart, must navigate the razor-sharp terrain, decipher the cryptic patterns of the Tsingy stones, and confront both natural and supernatural challenges in a race against time and rival pirates to harness the mystical power hidden within the heart of the stone forests.

The Veiled Waterfalls of Manambolo

Description: Hidden waterfalls surrounded by an illusionary mist that conceals a sacred cavern behind the cascading waters. The Veiled Waterfalls of Manambolo are a spiritual site for indigenous tribes, but rumors suggest that behind the falls lies a portal to a realm of untold magic.

Plot Hook: The players, marked by a mysterious symbol associated with the ancient symbols, become pivotal figures in a quest to unlock the secrets behind the Veiled Waterfalls, navigating spiritual ceremonies, deciphering celestial messages, and confronting the magical guardians that protect the hidden portal. The fate of the indigenous spiritual site and the realm of untold magic hinges on the choices made by those chosen to unravel the mysteries behind the cascading waters.

Potential Plot Hooks

The Ghostly Plague

Inspiration: In the 1800s, Madagascar experienced a deadly outbreak of bubonic plague. In the Hodgepocalypse world, a magical version of this plague has returned, afflicting the pirate haven. The Spectral Marauders, known for their undead nature, are mysteriously immune, leading to suspicions and a race against time to find a cure.

Liberty for Libertatia

While Black Bart is hardly the most dictatorial Ruler of a place, the nostalgia of a time where they were leaders has a strong pull on many creating an underground society of pirates that want to return the brotherhood to power.