https://www.twitch.tv/videos/1521676006
Ghost Cowboys and Mini-Tanks!
#dnd5e #dungeonsanddragons #apocalypse #drevrpg #cars
https://www.twitch.tv/videos/1521676006
Ghost Cowboys and Mini-Tanks!
#dnd5e #dungeonsanddragons #apocalypse #drevrpg #cars
Ever wonder what happens when a party fights a Ficus? Now with many mawed drive thrus and ghost cowboy.
Sponsored by Snark.
#dnd5e #dungeonsanddragons #apocalypse #drevrpg
https://www.twitch.tv/videos/1502171085
Our heroes start a new adventure that enters a car museum death zone.
This is where we start the new show...nature talks with Knives
#dnd5e #dungeonsanddragons #apocalypse #drevrpg
Now with Bouncy Blast
An Achievement of Pre-Revelations Engineering, Atlas reach
is a gargantuan nuclear cruise ship, which travels in pursuit of obtaining
resources for its ever-demanding population. For untold generations, the
inhabitants of this ship have been enculturated with a divine given right to
everything they can amass for the greater good of the community. It plumbs the
ocean and salvage from underground and coast ruins, which are not always
uninhabited.
Its history was a successful
O.R.C.A. After many failed attempts, the development of a Cruise ship was the
latest attempt to be mobile. They funded this through a combination of
crowdsourcing, venture capitalism and crypto currency. They “convinced” several
top technicians to build the ship and draw up schematics. However, it was sheer
serendipity that brought it into being.
During an economic downturn, ships left, right and center were
considered not cost effective and converted into scrap metal. O.R.C.A. used its
corporate arm to purchase it on route and to divert it to a small base
somewhere in the south pacific. It was completely retrofitted, armed to the
teeth, and armed to the eyeballs and built with effective technology. Then it
was taken on its first voyage, where things changed forever.
Despite its Ostentatiousness, it has more in common with the
Q-ships, heavily armed merchant ships with concealed weaponry, then the party
ships of the 21st century. Atlas’ Reach takes advantage of the wrecks
found throughout the seas as a first layer of protection. Afterall, with many
drifting dead boats, or refugee boats on the seas, it’s likely that it will be
a surprise when this ship appears to come out of nowhere.
It also is a miracle of material engineering. It was created
on the forefront of AI-assisted material and O.R.C.A. certainly took advantage
of the new science. The hull overall is made of an artificially generated
Titanium alloy with ceramic reinforcements that provides immense durability and
protection from the elements. Then to give it an ablative feature, the entire
hull was coated what is artificial enamel that instead of organic, uses a
carbon base making it durable as diamond, but with the added feature of being
able to regenerate given time and electrical stimulation. This makes it
possible to stay buoyant even in the harshest weather and conditions. Furthermore,
it has refined a means to collect plastic and other garbage and transform them
into polymers for either supplementary fuel or new material from the ocean.
Its main power source is a fission nuclear reactor that
allows it to go for decades without requiring refueling. It also has a backup
polymer engine that allows it to burn plastics to save fuel or announce its
presence with a pyrotechnic fuel stack.
Doors and Elevators require a passkey to get past it, which
are based on occupation and rank.
Color |
Occupation |
Grey |
O.R.C.A.
Command |
Red |
Police/Security |
Yellow |
Jellyfish/Medical |
Orange |
Security
Professional |
Violet |
Technicians/ |
Brown |
Crew and maintenance |
Pink |
Cuttlefish
Ninja |
Blue |
Hammerhead
Weapon Developer |
Cyan |
Sea Horse
Mages |
Green |
Crab Marines |
Jet Black |
Guest Cards |
Hooked up to the security cameras, these are tanks of fire
retardant foam that are used to take out a fire before it can spread. This heavy-duty
foam can also be used as a “target retainment system” if a better option is not
available.
They are usually supplemented by having a nearby ‘fire flaps”: a set of ventilation ductwork that is used to
prevent the spread the fire, smoke and gas throughout the ship. Note that these ventilation ducts can often
be one-way traps as elevators are shut down in event of fire.
On every floor, there is a small emergency lifeboat that can
be launched to allow the 4-6 users to flee the ship if things go south. This is
a wonderful way for your villain to get away.
These ceiling mounted rotating devices that are used to
identify and track human sized subjects.
At a default, it is set to green light when it is at rest. When it
detects a potential target in a 90-degree angle, it’s light will change from
green to yellow and increase its range. If the target stays within range for
one round, the camera will change to red, let loose a security alarm and
unleash any automated weapons connected to the camera.
While most of these are located along straight aways, they
are also located in inconspicuous areas where security is key.
These do not have any sensors and are designed.to withstand
the pressures of the deep. As a result,
anything caught is going to be crushed. They can be triggered remotely and used
to create obstacles and detours as needed. They are often used by O.R.C.A.
senior staff as “training enhancers” so their lockdown does not bring an
immediate alert. The exception is when they respond to smoke which where they
detect smoke as a solid body, stopping any traffic between them.
Able to track and identification of up to fifty
targets. 30-mile range (48 km)
One at the bow and one along the accommodations that is used
to project sonar at about 28 to 210 KHz.
This sonar has a projection of about twenty miles (32 km)
Long range radio communication has an effective range of
about five hundred miles (800 km) as well as a directional, short-range radio. This
signal can be encrypted to avoid cross communication. This range is tripled by using a Drone Relay.
Built along the main propeller and its ship bridge, this
sensor calculates the speed and overall performance. If its numbers do not
match, it may need Calibration.
Installed at the bow of the Bridge, it is used to get wind
speed and direction.
Located at the Bow of the ship on a turret, this gun is the
main weapon of the ship. It is designed
to be used underwater and pops out of the deck as needed.
These rapid pulse lasers are designed for anti-missile
capabilities or against low flying aircraft.
These are completely automated but can be supervised by the Atlas’ Reach
targeting team.
Sometimes you need a simple machinegun to spray a target or
to put down a local target. These are
placed under concealment at each corner of the vessel. Note that these are
primarily used for anti-personal purposes rather than engaging in anti-ship
combat.
Even with the vast size, a lot of wishes in the original
design just were not feasible. Atlas’ Reach compensates for not being a proper
navy ship with the use of drones used in mass. It has air drones and torpedo
drones that it can fire and be guided by the Atlas’ Reach targeting team (which
looks suspiciously like a LAN Party). They are produced quickly and are
incredibly disposable. However, if they survive long enough to return to base,
they end up landing in the waterways beside the ship where they are retrieved.
For raids and other situations where the Drones just are not
suitable, small, but sturdy PT like Tinder boats with crew are deployed to
swarm enemy location and ships.
Despite its effectiveness, Atlas Reach does have some
design flaws:
1.
The lowest decks are completely underwater due
to the sheer weight of the ship.
2.
It is top
heavy. While it can compensate under most situations, it is possible to flip
the ship upside down. While it technically can be up righted using internal
jets, it does make it a danger to those inside the ship.
“Your reality, your way.”
Crimson Code – Rule 5.
O.R.C.A.
was the creation of one woman: Olivia Rosalee Caroline Applegarth. A former conspiracy theorist from the town of
Franklin, she decided that “the world was corrupt” and that the world needed a
“new world order.” By using her
charismatic ways, the founding of the internet and seeder money from her sales,
she created O.R.C.A. (Obey the Ruling Council Association) where the world
would be remade as a paradise. They
managed to keep just enough legitimacy to have themselves declared as a
religion for tax purposes. Despite the ideology, it was a terrorist
organization dedicated to world domination.
However, despite this setup and even popular support, they got defeated
time and time again in their efforts.
Eventually it realized that sooner
or later they would be driven after dealing with the armed forces of multiple
countries.
Fortune favored the Atlas’ Reach, the main ship of O.R.C.A.
was in the middle of the ocean and an area of minimal magic and monster
spillage. The group indoctrination kept
their nightmares systematic and relatively easy to control. While they lost radio contact with the outside
world, Olivia saw it was a sign to develop the new world order.
To retake the land and make it in their own image.
After several failed attempts, it was decided it was best to
play the long game. To amass an army
that would allow O.R.C.A. the domineering presence across the globe. Olivia and her inner circle canonized their
beliefs so that it would survive long into the future.
Originally there was a single leader, Olivia, who ruled with
an iron fist. Despite her presence still
feeling felt centuries later, O.R.C.A. has been transformed into the O.R.C.A.
high Command where each head of the arm meets to develop policy and expansion. However, they can agree to have a “head tyrant”
in times of crisis. This hasn’t been
used in over a century.
Since the ship was designed as a very versatile cult
compound, its dogma determines its results.
This used to be tighter ship but factionalized after the
death of the leader centuries ago. Each
faction has had centuries to develop their own interpretations which they
vehemently disagree with their associates.
Amphibious warfare is one of the more difficult occupations
and these are the trained killers that have dedicated this to the task. Trained from birth to be dropped into areas,
blow, or kill a target in a loud and obnoxious manner and hold the area until
the rest of the forces can arrive. They
walk with a swagger and get into tons of trouble but are melded as a
brotherhood that really live the buddy system. They double as raiders and salvage experts
when they aren’t being gathered for an amphibious assault. Their leader is “She
Wolf” McCain, a big hero as far as O.R.C.A. is concerned.
Common Class/Path:
Combatant/Brute
The stealth arm of O.R.C.A., they took Olivia’s obsession
with ninjas and gave it its own twist.
They are essentially the combination arm for saboteurs, assassins and
are often involved in recon as well.
They are known for the bright yellow jumpsuits and ninja masks when not
on a job. It was an agreement that all
ninjas need to dress loudly and carry a chipped wrist band while on base to
ensure the rest of O.R.C.A. knows where they are always. This system has had limited success. Nobody is really sure who’s in charge because
they all dress alike and try to be as androgenous as possible while on base.
Common Class/Path: Adventurer/Prowler
This small organization has a fair amount of influence over
policy as they are always sending out teams and are the commercial arm of
O.R.C.A. They develop experimental
weapons and run them in the field for testing purposes. They are also the vehicle developers and
often come up with stranger and stranger designs that just seem to work. Their department head is Remington Colt, a
man who plays cowboy on the high seas.
Common Class/Path: Adventurer/Troubleshooter
This is the genetic experiment division of O.R.C.A. They are responsible for the development of
disposable and quickly vat grown minions, so they never are short of
manpower. They also do experiments and
create monsters to soften the targets and have had success in developing
psychic powers in many of their people. Led by Doctor Frank, he is obsessed with the
long dead Olivia with all the lessons learned since she’s been gone to lead
them to glory.
And she will live…soon.
Common Class/Path:
Psychic/Mentalist
Somebody needs to operate the vehicles and are the defector
leaders of Atlas’ Reach itself. They end
up driving the Atlas’ Reach wherever they decide. Their crimson Sailor suits are a badge of honor. They are led by Captain Ragnar, who based his
personality and style on a popular fictional character. He is charismatic and often known for his
gifts of “gold and other material” when convincing his fellow crew members and making
first contact. Often these gifts are
dangerous (you must get rid of irradiated fuel somehow). They are also where the lion’s share of the rank-and-file
work with, so they have the most numbers of any of the various factions.
Common Class/Path: Combatant/Soldier
If normal O.R.C.A. personal are nuts, these people are the
full trail mix. They believe that
O.R.C.A. is a far older organization and has been around since the beginning of
civilization. They are a secretive order
or spellcasters dedicated to confirming their crazy theory about how O.R.C.A.
is the source of all knowledge. They are
obsessed about “the magic of the runes” that seemed to be a stylized version of
Morse Code. The Sea Horses Leader,
Archmagi Brunhilda Wolff (German names are really common in this order despite
being mostly descended from American stock).
Common Class/Path: Ritualist/Magister
“Everybody is responsible, but you need to get your piece
of the pie.”
Crimson Codex, Rule 33.
Families are based on the O.R.C.A.
credit rating. It determines who can get
married, who can have kids and so forth.
While most of the time it’s a formality, O.R.C.A. command reserves the
right to withhold all privileges. Additionally,
25% of kids are vat grown and then given to a family to raise as their very
own.
Enculturation starts early on Atlas
Reach. Schooling begins with teaching
their history on how Olivia was a visionary that led her people to the sea to
survive the apocalypse. They are taught from
the Crimson Codex: her proverbs, her sayings, and the right way to live. However, this is tempered with life
lessons. While most children aren’t
actively soldiers, they are taught the basics of self-defense.
Once they get to 14, they are
tested by a <insert name of test here> to see where their skills are best
used. This includes mental conditioning;
this is basically the methodical stripping of individuality to best serve
O.R.C.A. Techniques such as starvation,
isolation, drug use and even cheer songs to get them on board. This is further enhanced by media night where
stories of O.R.C.A. are told in the main theatre (in 3-D!) with the use of
pyrotechnics on special days to tell the stories needed to show why they are
doing these things and the dangers of the outside world.
Recruits are surrounded by radio and images that propagate
the need to be self-righteousness to full fill the needs of O.R.C.A.
They are a ship’s crew, so they are assigned a job to learn
to their best of their ability and have it, baring enlightened change from the
council, for the rest of their life.
Before Revelations, they were dedicated to a one world
government where they would achieve dominance over the entire world. They used military force, subversion,
terrorism, and even economic pressures to achieve their goals.
The Hodgepocalypse changed nothing. As far as their concerned, they will adapt to
the new situation and thrive. Over the
last few centuries, they have made slow and steady success. They set up “Prosperity Spheres” where the
locals will give them tribute and recruits that will be used to continue their plan
for world domination. This usually means
such tried-and-true techniques as setting up local warlords, dividing and
conquering forces, and, if less subtle methods fail, a full showing of force
and conquering said territory.
If they find a new area that seems suitable for cultivation,
they drop off “the cargo.” This is a
crate that is a puzzle box filled with goodies inside. This has caused many people along the
coastline to worship O.R.C.A. in a manner not unlike the Cargo Cults of World
War 2.
They often are bitterly disappointed when they meet their
gods, but it’s often too late to do anything about it.
The overwhelming members of O.R.C.A. are human and most can
trace their families back to the Hodgepocalypse. However, they aren’t generally racist and
will draft “castaways”, refugees and the spoils of war that are integrated into
O.R.C.A. that have indoctrinated over the generations.
In short, they are united against the world.
While their fleet is most common in the South Pacific, they can be found anywhere and, have a particular gargantuan ship that acts as the flagship for O.R.C.A.
#dnd5e #dungeonsanddragons #apocalypse #drevrpg #cruiseship
https://www.twitch.tv/videos/1281814889
The Epic conclusion in the depths of the Little Mound of the Prairie.
They fight off the undead and win a ping pong tournament.
#5e #dungeonsanddragons #apocalypse #drevrpg #pingpong
https://www.twitch.tv/videos/1273938217
Our heroes end up at the mound and it goes well....until it didn't.
#5e #dungeonsanddragons #apocalypse #drevrpg #shopping #dead