Saturday, June 1, 2024

The Void Covenant - An Introduction.

 During the Times of Revelations, the dimensional Portal known as the void tore through the fabric of reality releasing the insectoid horde.  They are common in the Sahara Desert of Africa where they are an oncoming swarm that threatens the entire continent.  However, in other areas, they have had limited success due to other power players and natural environments being not friendly to their standard procedures.  They are found in the northern part of the former province of Alberta where they have adapted the land to their own way of thinking.


A False Silence.  The species of the Void Covenant talk with each other through complex pheromones.  To an outsider, it seems eerily quiet, but those that can pick up the scents, they can hear the commands, yells, and arguments that you would see from just about any species.

As a result, they can leave scent markers as a bonus action by emitting a large quantity of pheremones into a point or object. A scent marker will last for 24 hours or until the point or object is washed or magically cleaned. Scent markers “read” as a single word or emotion.  To understand these communications without being a species of the Void Covenant, they must pass a scent based DC 22 Wisdom (Perception) check.


Caste of Function.  The Void Covenant is based on caste.  The varying insectoid species are born to perform a function within its society.  While there is a certain degree of wiggle room within one’s caste, the biology and training often limit what they view as options.  Note that this cast includes smart humanoids-insects and more monstrous insect mounts.

              However, this has not meant complete harmony.  Many of the castes hate the current pecking order and jockey to change the overall structure to change the natural order of things.  This has only been exasperated since coming to Hodgepocalypse earth where rebellions and revolutions have become all too common.


Invasive Species.  When they invade a new territory, they bend the land to their will.  What was once boreal forest in northern Alberta is now a strange swampland filled with bright colors created from their consumption of local flora.  Their massive geometric towers are made of mud and resin and descend into the depths of the earth, filling the underworld with tunnels and chasms.


Void Covenant Technology.  The Void Covenant uses a technology best described as techno – organic.  They use chitin composites, resin, and organically mixed chemical mixtures to create weapons and equipment.  They create much of their equipment using a molding process.  They also breed massive amount of insectoid life that are used that is dissected for “moving parts” This is then put together using assembly lines of loyal Covenant workers working in shifts.  This allows them to produce material at levels that puts most industrial factories to shame.


Allied Species

Besides the Void Covenant creatures found below, the following are also of particular note:



The Void Covenant find these creatures beautiful and often end up as living ornaments inside their hives.


Gunship Dragonfly 

The Void Covenant often tame these beasts and used them to soften targets.


Sick Slug

These foul creatures are bred by the Void Covenant and released onto the land to start the terraforming process of the land.

 #hodgepocalypse #drevrpg #monster #statblock #apocalypse #dnd5e #insect



Tuesday, May 21, 2024

Revised scout path

We did a revision of the adventurer/scout path to redesign it as a, to use 5e lexicon, leader niche, with controller as a secondary.

My logic is that when you are guided through a harsh wilderness, you listen to your expert or bad things happen.

Now it can be used to emulate such characters as hawkeye from last of the mohicans, robin hood leading his merry men, or your camp counselor.

This is while still being built around the rogue conceptual model.

Open to any and all suggestions.

Redesigned Scout Path: Hunter-Leader

1st Level: Tactical Mark

Tactical Mark:

As a bonus action, you can mark a target you can see within 120 feet. The mark lasts for 1 hour or until the target drops to 0 hit points, or you mark a different creature. You have advantage on Perception and Survival checks to find the marked target. Additionally, your allies gain a bonus to attack rolls against the marked target equal to half your proficiency bonus (rounded down).

3rd Level: Coordinated Strike

Coordinated Strike:

When you or an ally hit a creature you have marked with Tactical Mark, you can use your reaction to allow an ally within 30 feet of the target to make a weapon attack against the marked creature. If the attack hits, you can add your Pop Dice to the damage roll. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses after a short or long rest.

7th Level: Commander's Insight

Commander's Insight:

You can spend a minute observing a target to gain insights into its weaknesses. The target must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier). On a failed save, you and your allies have advantage on attack rolls against the target for 1 minute. You can use this feature once per short or long rest.

11th Level: Leadership Tactics

Leadership Tactics:

As a bonus action, you can direct your allies to focus their efforts. Choose up to three allies within 60 feet. These allies can add your Pop Dice to their next attack roll or saving throw within the next minute. You can use this feature twice per short or long rest.

14th Level: Strategic Retreat

Strategic Retreat:

When you or an ally within 30 feet of you is targeted by an attack, you can use your reaction to move up to half your speed without provoking opportunity attacks and grant the same movement to the targeted ally. This movement happens before the attack roll is made. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), regaining all expended uses after a long rest.

18th Level: Battlefield Dominance

Battlefield Dominance:

Your presence and commands dominate the battlefield. As an action, you can issue a powerful command to all allies within 60 feet. For 1 minute, all allies gain a bonus to attack rolls, damage rolls, and saving throws equal to your Wisdom modifier (minimum of +1). Additionally, you can use your Pop Dice to add extra damage to one attack per turn made by any ally within 60 feet. You can use this feature once per long rest.

Additional Changes to Fit the Theme

Favored Terrain (1st Level):

Instead of choosing specific terrains, you can choose to be adept at navigating urban ruins, wastelands, irradiated zones, or cyber jungles. In these terrains, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • You remain alert to danger and have advantage on Perception checks to detect surprise attacks.
  • When traveling alone, you can move stealthily at a normal pace.
  • You find twice as much food and resources when foraging.
  • You learn the exact number, sizes, and how long ago creatures or entities passed through the area when tracking.

Pacing Mechanics

Pop Dice and Sneak Attack:

Pop Dice: Use Pop Dice for adding damage to attacks against marked targets and for boosting allies' attacks and saving throws as part of your leadership abilities.

Sneak Attack: Utilize Sneak Attack when you have advantage on attacks against marked targets or when you coordinate with allies to strike the marked target, reflecting your strategic prowess and support role.

By reorienting the Scout path around these mechanics, we emphasize their role as a tactical leader and controller on the battlefield, ensuring they can guide and support their allies while still dealing significant damage when necessary. This approach should integrate well into your Hodgepocalypse setting, adding depth and strategic options to the Scout class.

Saturday, March 16, 2024

Primals - An introduction


Originating from the mystical depths of the Hallowed Earth, Primals are ethereal entities that have breached the veil, intertwining with the forces of nature on the Hodgepocalypse Earth. These enigmatic beings are pure manifestations of ancient and primal energies, shaped by the very essence of the Hallowed World. Having transcended from a dimension teeming with demonic forces, primordial energies, and prehistoric wonders, Primals embody the raw, untamed power of their origin. Their arrival on the Hodgepocalypse Earth marks a convergence of realms, blending the ancient with the contemporary, and unleashing the chaotic beauty of their elemental forms.

While not inherently malevolent, Primals are indifferent to the concerns of the inhabitants of the Hodgepocalypse Earth. Their motivations and actions are guided by a primal instinct, a reflection of the untamed forces they embody.  Encounter with a Primal is an encounter with the raw, unbridled forces of nature, reminding those who dare to face them of the cosmic dance that birthed their existence. The Hodgepocalypse Earth is now both witness and stage to the unpredictable manifestations of these primal energies, a testament to the ever-shifting balance between worlds.

Saturday, February 24, 2024

Hodgepocalypse - Latin America - Part 9 - Stomp Point




In the highlands of the Andes is a most unusual settlement: a community of Trollitariots.  This brutish fey are obsessed with work and it shows.  In 10 short years they have built up their settlement to something spectacular annoying their neighbors to no end.  Their actions range from farming, trading and raider depending on their supplies and their needs.


Note: The following is not indicative of any local cultures.  More like the Trollitariots have taken what works and made it their own.


There are two clans:  The Come Dedos (Finger Eaters) clan and the Mordedora de Rodilla (Knee Biter) clan.  These often wear a picture of a hand or foot on their attires. These intermarry with each other.  Families are matrilineal where the men lose their clan and are accepted into the new one when they marry,


They are not very tech orientated, but unnecessary as they are strong and good at raising stuff, as well as their natural talents


Settlement Features


Agriculture Terraces:  These renewable garden beds are the main way they generate food.  They are filled with drainage materials and topped with organic material that is replaced as it loses nutrients.  What is usually grown is the humble Potato which the Trollitariots have plundered from their neighbors and now has many different species that they switch based on weather patterns.  Other crops include Beans, Peruvian Parsnips, and a variety of Maize.  They use both agriculture techniques and magic to ensure their crops grow strong.

Animal Husbandry:  With dinosaurs replacing most native species, the Trollitariots had to improvise like everybody else.  They are most well known for their Pterosaurs for flying around, but they have also domesticated a sturdy Pachycephalosaurus for traveling on the dangerous Andes mountain roads.   They have raised small Ornitholestes that are treated not unlike chickens.  Guinea Pigs are one of the only non-dinosaur creatures raised as they are a great source of meat, relative to plant consumption.


Caves:  The Trollitariots like digging and have dug out part of the rock on the side of the mountain to setup a series of caves for safety purposes when things get rough.  It also provides a connection to the Hallowed World.


Cubes:  Most of the upper settlement’s buildings are cube shaped and are composed of bricks.  They are cheap, easy to maintain and incredibly modular because of it.


Defensive Walls:  The Town has a pair of clearly defensive walls that have about 5 feet between the two.  This acts as a murder zone if they are ever attacked by anything that doesn’t use modern weapons.  It also acts as check points to reduce traffic of any local dangers.  These walls are also designed with a bit of give to avoid toppling over during earthquakes.


Marked with an X:  The town is shaped like an X with two main roads, with several secondary paths that feed off it.  It ensures easy access within the Settlement to the Summer and Winter Solstice for ritual purposes.


Mountain Town: It is built on the side of a mountain.  It is one part to divert any mountain streams from the upper parts of any runoff so they can capitalize for farming and local consumption.  This is also why they have setup several “deadfalls” filled with rocks which are dropped down against any invaders, both causing harm and making it much more difficult for any opponent to invade.


Roads:  Despite their distance and general wariness of strangers, they took it upon themselves to tie a road from their settlement to the main road system in the Andes.  It is mainly to facilitate trade and show everybody else how it is done.  They are smooth rock and chipped into the mountain and often include steps and switchbacks to make it easy on beasts of burden.


Locations of Note


1. Garbage Point

This is simply a dumping area where the Trollitariots throw their trash into the valley below. 

2. Pterosaur Pens

Trollitariots prize their Pterosaurs.  They allow fast transport and communication anywhere within the continent within days and make it easy to raid just about anywhere.  They are owned communally, but you must sign out for one and are personally responsible for compensating, Kaijin the keeper.  It is pointed at their family if the individual doesn’t come back for whatever reason.


These series of hitching posts include a good-sized brick cubed barn to bring them in out of the weather as needed.

3. Pachycephalosaurus Pens

These are kept close to the entrance of the village for ease of access.  They are also noisy so by putting them near the gate they will act as an early detection system.

4. Radio Station

This single-story brick building is the home of the local radio station.  It transmits local events and often plays music “acquired” from trade or raids.  Its current DJ is Hakalai, whom has recently gone on a Jazz Kick.  She considers herself an artist that would one day like to go to the big city but has stayed behind due to family obligations.

5. Shaman’s House

This huge tent is made from the bones of a Sauropod and stretch over with its hide.  Inside are a series of glass jars along one wall filled with all sorts of components.  Rakash the shaman is often smoking something that comes out purple deep in meditative thought.

6. The Glittering Grumps House: 

This large stone cube is the glittering grump house.  This is a warrior society where Trollitariots are trained into their own fey like abilities.

7. Finger Eater’s Main Complex

This is the main living house of the Finger Biter Trollitariots.  This honeycomb structure is a series of small homes that interconnect with each other.  They are currently in charge of Stomp Point.

8. Knee Biter Main Lodge

Very similar to the Finger Eater Complex, in order to compensate by being the guardians of the caves to the Hallowed World.   

9. Mountain Spring

This is the main source of water for the community.

10. Winter Solstice Point

This is ceremonial location for the winter solstice.

11. Summer Solstice Point

This is ceremonial location for the summer solstice.

Saturday, February 17, 2024

Hodgepocalypse - Latin America - Part 8 - The Ranch


The following is tentatively located in the “Mesopotamia” region of what was once Argentina,

this dinosaur ranch is a location to give an idea of what the day in the life would be and to set up potential plot hooks and a bit of drama for entertainment.  Feel free to move it locations as needed.




The family of Brachiondez, has owned this location and has become wealthy and prosperous because of it.  They are essentially a cross between an old school hacienda and a robber baron ranch.   While the family has its hands in many investments, their claim to fame is that of dinosaur ranching.  They tamed the land by building a diamond in the rough and polishing it.  Their preferred dinosaurs are sauropods, but they have experimented with other species.


The land they claim control of is simply immense for this era.  They claim about 500 acres of land in this heartland, but a lot of it is grazing and barely controlled land.  A large barb wire fence covers the main habitual area for day to day affairs and is separated into two sections.  One is the Brachiondez main compound where the family lives like royalty.  The other is the “workshop” where most people are hired to do the daily day to day work.

However, in recent years it has gone through a severe transformation.  There was a raider gang, known as the Pteroduerros that harassed the family by stealing their cattle and otherwise complicating their lives.  However, all that came to end when the patriarch of the Brachionedez family married the leader of said raider clan, thus making them related and having the local in-laws move into the main Cortijo.  They have then entered a sort of uneasy alliance that causes strife between the two families that could very easily end up very bloody for both sides.


The Brachiondez Family


This family has managed to tame the land through their influence, power and swift retribution to their enemies.  They have softened somewhat since the marriage, but there is still a drive to ensure that those that survey bend to their will.  The family has a coat of arms that has a sauropod on it to represent an enduring presence forevermore. 

Obed Paulos Brachiondez

Relationship: The original patriarch of the clan, he died in a mysterious hunting accident. 

Description: The paintings that remind the family of them are of a moderately tall, well-built human in his mid-fifties, with black curly hair, a goatee and blue eyes.  He is usually shown in a business suit and smiling in the paintings despite never been seen to be smiling when alive.

Disposition: Despite the whitewashing due to being dead, he was a beast of a man known for his greed for money and power. 

Plot Hook: They never found the body so there are continuous rumors ranging from he’s not dead and may return, to he’s a ghost whom will destroy everything when the time is right.

Giselle Priscilla Ligia Pteroduerro-Brachiondez 

Relationship: Originally a Pteroduerro she has charmed her way to her deceased husband’s heart to become the matriarch of the family.

Description: While not physically imposing, the Good Lady Brachiondez leaves an impression that she’s always ready to fight even if it is often verbally.  She is of medium height, lean build, and her well-kept black hair is starting to turn silver.

Disposition: The matriarch of the Brachiondez Family, she wields her power with a sarcastic wit.  She demands good manners from any within her presence and is willing to stave off any affronts to her power.  If contested in her relationship, her sarcasm turns into punishment and nobody is safe.

Plot Hook: She is always hiring for “special missions” that often include checking on rumors of her dead husband.  She very obviously wants him not to return but will never say it blatantly.

Ángel Heliodoro Brachiondez

Relationship: As the oldest son of Obed and Giselle, he is the enforcer of the current status quo.

Description: A tall muscular human with fierce blue eyes and blonde hair.  He commonly dresses in a business suit to honor his dead father.

Disposition: Despite his misgivings about the current situations as he cares deeply for his mother ad will usually defer to her judgment.  He is very giving to those under his charge, but skeptical of outsiders.  He is also well known for not remembering things as others do, but woah be the person whom calls him a Liar.

Plot Hook: He made this deal with a local tv station to create this reality tv show called Los días inquietos que guían.  This was to ensure honesty and to add another revenue stream to the family.  However, cameraman seem to always go through “accidents” and they are always hiring.

Lola Táhirih Nereida


Relationship: The wife of Ángel, she was originally from the Gazebo, but travelled south.   She saved his life during a cattle drive and it was love at first sight.  With her awesome arcane skills, she makes it rain. 

Description: A short, athletic woman, whose gets a real kick out of wearing colorful ponchos. She also likes to have electricity crackle between her fingers while she quotes obscure weather-based puns and references.

Disposition: She comes off friendly, but it’s more just being nice then actual helpfulness.  She has a bit of an ego that often makes her come off as foolish.  Still this veil of foolishness often gives her wiggle room to cheat people that wouldn’t see it coming.

Plot Hook:  She found an egg on her last time in the fields and brought it home.  She can’t recognize it and may ask the party to find out what it is.  Is it quite literally a golden egg, a new unknown species or a hibernating terrorsaur egg of doom?

Celeste Rosita Esperanza Brachiondex

Relationship: The daughter and the middle child of the family, she became a devout follower of the Cybercult after an accident which had a good chunk of her body replace by mechanical parts.

Description: Tall with a wiry frame that now includes actual wires, she is energetic, and active.  She has had her left arm and right leg replaced with a bionic replacement and often wears chrome colored attire to make it seem more extensive.

Disposition: She was a selfish child, often cruel and flippant.  After her accident, these traits remain, but they are more subtle as she is like a cobra:  always waiting for the right time.  She hates the Pteroduerros with a passion, but would prefer it be an accident, not unlike the one that befell her.  She demands people to be punctual.

Plot Hook: She has handed you an usb stick after smiling sweetly and told to take care of it.  Is it a reward, a trap or something in-between?

Esperanza Luisita Roberta Brachiondez

Relationship:  She is the youngest daughter, but slightly older than Ptolemy.

Description: She is a platinum blonde that most likely comes from a bottle, and a pair of contacts that turn her brown eyes into sparkling blue eyes.

Disposition:  Energetic and an incurable Romantic, she also has a Grim fascination with death that oft included in her chronic writing of poetry.

Plot Hook:  When she was a young child, she claims to have gotten lost in another dimension and came back from the dreamtime and claims to have powers of the fey.  Did she make this up, or is it based on fact?  Why does she always seem to disappear when chores are to be done?

Nicolas José Manuel Ptolemy Brachiondez

Relationship: He is the youngest child and therefore the baby of the family.

Description: He is skinny and somewhat lanky with a slight beard to make himself older. He prefers checkered shirts and blue jeans to seem more manly.  Somehow, he manages to make a “real man” look to be somewhat foppish.  It’s probably the excessive use of cologne.

Disposition:  He is somewhat unenthusiastic about day to day life, but he can swing from suspicious and violent if something surprises him.   He is psychic empath that often digs for people’s feelings.

Plot Hook:  The witch Octavia says he knows his secret, and he has been paying her regular payments, but he is nervous about this truth and wants to use the party to resolve the issue.  What is the secret and why is he getting aggressive now?  

The Pteroduerro Family


These were essentially a clan of dinosaur rustlers, bandits and never do wells until the marriage.  They claim to have been reformed since they moved into the ranch, but their degree of reform varies.  They even presented themselves as old money by creating a coat of arms with a Pterodactyl on it, that was doodled up by Berto in Crayon on the spot.

Berto Sofronio Pteroduerro

Relationship:  The Brother of Giselle Brachiondez, he has made himself the leader of this family at least until his beloved sister puts him in his place.  Still he knows a good thing and is “mostly” reformed.

Description:  A Man in his mid 50’s with dark eyes and a black mustache and goatee.  He used to have dashing long hair, but he started to develop a widow’s beak and had to cut off his wonderful locks.  He’s still a tad bitter about the experience.

Disposition:  Affably Evil is the best description.  He is argumentative and a liar, but also a romantic.  He is almost always trying to do a quick rich scheme, to varying results.  He is also a master cook and appreciates those that enjoy his meals.

Plot Hook:   About a week ago, he led a group of cowboys to scout out new grazing lands for the Sauropods.  Half of them just disappeared along with 5 of the Sauropods.  He wants some independent trouble-shooters to find out what happened as the Sauropods were most likely acquired from a nearby ranch.  What really happened and what is Berto isn’t telling them.

Susanita María Pteroduerro

Relationship:  This is the wife of Berto.  She is his partner in crime but often has her own agendas and schemes.

Description:  A slightly heavyset woman, but with her fair share of muscle from living on the range.  She enjoys the colors of black and purple and often incorporate it into her attire.

Disposition: She often appears as the cool aunt to the younger members of the Brachiondez, but she is very meticulous and exact.  She does this because it allows her to be manipulative and cruel.

Plot Hook:  She is positive that there is a meeting ground outside the ranch where her husband Berto is having an affair but is unsure if it’s somebody on the ranch or somebody outside.  She wants to find out whom it is and arrange an accident for the would-be adulterer.  Is she referring to the husband or the woman and if it is not an affair, is it something far better or far worse?

Nazario Juan Bautista Pteroduerro

Relationship:  The older son of Berto and Susanita,

Description:  Slightly slovenly in his work clothes, but with a slight noble statue.  He is trying to grow a mustache, but it’s not going very well.  You can see a lot of his father in him.

Disposition: Saturnine and somewhat depressed, he has this tendency to suck the energy of out of the room.  He prefers to be on the range then in the home.

Plot Hook: He is fed up with the ghost tales of the dead Obed and wants a more permanent solution.  Is the Ghost real?  Is it something more dangerous such as an entity anchored into position that dealing with may make things far worse?  

Francisco Javier Pteroduerro

Relationship:  The middle brother of Berto and Susanita

Description:  You see a young man in paramilitary clothing, often topped by a Beret.

Disposition:  He is a thuggish bully.  He is prone to violent outbursts and generally crass.  This is absolutely contrasted by his doting of the animals in his charge.   His pet raptor Pepe, who’s about the size of a chicken, rarely leaves his side. 

Plot Hook:  Pepe has started developing the ability to end up in strange locations, stealing food and attacking people, but always getting away.  Is Pepe becoming a fey, a terrorsaur or something else and can it be dealt with without Francisco not going on a rampage?


Rut Yessica Pteroduerro

Relationship: The youngest and only daughter of Berto and Susanita

Description:  She seems like a dangerous, abet attractive woman who has a violet spiderweb tattoo on her right arm.  She dyes her hair red and often wears them in bangs. 

Disposition: She is a loner that loves to hunt from the shadows.  She is very antisocial and often only her brother Francisco badgers her into dealing with family situations.  Still the moment she has done she disappears without a trace.  She is suspicious and slightly immature when she does speak.

Plot Hook:   Ever since she went on that run where the people disappeared with her father Berto, she has been acting differently.  Is she possessed by something demonic or disillusioned in her dear old dad and if so, is she willing to kill family for this change in personality? 


Other People of Note



Relationship:  This is the chambermaid of the main villa. She is a Trollitariot that showed up and after demanding a job.  Giselle was so impressed by her attitude that she hired her on the spot. 

Description:  She is rugged and often wears a simple grey dress with a splash of color.

Disposition:  She is a bit distracted and often responds to be calling out with it with a sharp tongue and even violence if she can get away with it.  Still she seems to have an infatuation with Óscar and often puts up with things from him that she does no one else, not even her employers.

Plot Hook:   When cleaning she found a Moody Ooze that she has decided to make her pet.  Unfortunately, the thing is ravenous and is growing over time.  Can the PCs either kill it before it’s a threat or find it a happy home?


Relationship: She has lived on the ranch all her life.  She is not related to anybody but has not been removed out of respect as well as fear.  She is rumored to be a witch, but also acts as the local wise woman on the ranch.

Description:  She is an elf that pretends to be human and wears makeup to appear far older than the locals realize.

Disposition: She is cynical, but if approached with respect, she can be quite friendly.  She loves to setup puzzles to test and tease people she likes.

Plot Hook:   A new type of Brush started growing around her house this season.  As of this night, it started glowing and creating a hedge maze around the home.  Is it a dimensional gauntlet and why did all the alcohol disappear at the same time?


Relationship:  He is the Butler of the Families

Description: A dusky man whom is usually dressed in a dark suit with a splash of red.

Disposition:  While most of the time he is monosyllable and keeps his words short, if he is asked a question, he is not likely to stop.  He has an opinion on just about everything and is not afraid to give his advice, much to the chagrin of those within his charge.  His eyesight is starting to fail which is only making things more difficult.

Plot Hook:  Óscar has discovered Ligia’s moody ooze of unusual size and has started extorting the troll on her pet, using it as an excuse for low supplies he has been selling under the table for profit.  Is he just a greedy fool or is it for more noble reasons?


Relationship: He is the simple, but strapping stable hand

Description:  He is an Ungo that is slender with large smoldering eyes that seem to make people question their attraction to other species.  Usually dressed in simple work clothes but really likes large hats.

Disposition: He is a quintessential tough guy whom enjoys physical challenges of all sorts and is often picked when an outsider needs to be tested. 

Plot Hook:  Lately he has been hearing words in his head, talking to him about joining the cybercult.  He is wondering if he is getting a calling, or going mad?  He has yet to confide this with anyone but may blurt it out in the PCs presence.


Names of other people on Staff:  Humberto, Marcela, Regina


The Ranch Map

1. Bunkhouse 

This is the location where the wranglers live for day to day.  It is an elongated rectangular building that is one main room that is lined with bunkbeds. 

Possible NPC Interaction: Nicolas likes to watch the new hires and see what impression he gets off them and is telling Pedro to take care of “the thing” before Pedro leaves.

2. Storage and Tool Shed

This adjoining shed to the bunkhouse contain any tools needed for day to day jobs.

Possible NPC Interaction: Lola just dropped off a letter for somebody and didn’t want to be discovered.  Berto was just grabbing a lasso for some reason at about the same time.

3. Paddock

This enlarged paddock is made of concrete blocks and metal posts, as well as chain link fences mainly because it must be strong enough to contain Sauropods.

Possible NPC Interaction:  Ptolemy and Pedro were in a heated argument that immediately soften when the PCs showed up.

4. Dairy Farm

This metal building is the main milking station. The milk, after being pasteurized, are contained in giant tanks that are then transported to market.

Possible NPC Interaction: Octavia and Susanita seem to be having a conversation in the dairy farm about milking that seems to have multiple connotations.

5. Nursing Station

This adjacent building is where young sauropods are birthed and taken care of.  It is lit by a heat lamp and are checked regularly.

Possible NPC Interaction:Esperanza

and Nazario are seen sneaking off together covered in blood.

6. Maintenance Yard

One of the main means that Sauropods are herded by Gaucho, power armor that is designed to guide dinosaurs without being trampled.  This is the warehouse where the main armor is maintained.

Possible NPC Interaction: Francisco seems to be whispering softly to one of the Gaucho Mecha a single word: Soon.

7. Well

This deep well is connected to a windmill to pump water for the herd animals and for personal use.

Possible NPC Interaction: Every couple of hours Rut Yessica keeps heading to the well, pulling up a bucket of water getting a drink of water and putting the bucket back down the well.  She looks like she doesn’t want to be seen doing such an act.

8. Raptor House

This enlarged warehouse is lined with small raptors that are primarily there to lay eggs.  It is a stinking mess, but mostly profitable venture.

Possible NPC Interaction:  This is one of the places where Obed has been seen haunting the area according to the ranch hands.

9. Atlascopcosaurus Stables

These Euornithopods act as horses on the ranch.  They are a cheap way to travel and are often used instead of the Gaucho power armor, but they can be somewhat jittery.

Possible NPC Interaction:  Berto confronts one of the pcs and claims that they stole one of the Euornithopods.  However instead of accusing them in front of a crowd, he instead says they “owe him” and leaves.


10. Barn

This massive red barn is a place to move the herd when dangers apply, whether they are raider or weather related.

Possible NPC Interaction:  Gisielle, the matriarch, who rarely leaves the house, is drawing a pentagram in the dirt with a stick before leaving.  She obviously doesn’t want to be detected.

11. Company Store

This building is where the company sells the workers directly to give them less reason to go to town.

Possible NPC Interaction:  Óscar is doing inventory of the company stocks and is saying that they are short 3 cans of lamp oil and is harassing the staff to find it.


The Brachiondez Main Compound


The main compound is a world of its own.  This location is located on the top of a hill and is well defended.


1. Solar Farm

East of the Compound is a massive solar farm that provides most of the power concerns of the Ranch

Possible NPC Interaction:  Nazario has attached his laptop and the solar panels are flashing.  Is it some sort of message and to whom?

2. Guest House

When the Brachiondez has a special guest, they stay at the guest house.  While this is a very comfortable place to be, part of the reason they stay here so they can be guarded “for their own protection.”

Possible NPC Interaction:  Berto and Giselle are seen in the guest house where they are in the middle of deciding whose to be heads or tales on a coin flip.

3. The Winery

This small land of grapes was a successful way to make wine which has become a hallmark of the Brachiondez ranch.  Rumor has it that the grapes are crushed by a small Sauropod giving it a distinctive flavor.

Possible NPC Interaction: Francisco and Octavia are discussing something in the wine seller.  Francisco has tears in his eyes.

4. Beehives

Separated but kept on the main compound grounds, bees are raised for both honey and to pollinate many of the various vegetation so that the sauropods can feed.

Possible NPC Interaction: Ángel is meditating in the middle of the beehive field wearing no protection against the bees.  He then gets up abruptly and drops a single coin where he was sitting.


The Cortijo


This main building will remind you of a Roman Villa but built with proper amenities and fortifications.


Main Floor

1. The Gates

The gates of the Cortijo are an old-fashioned portcullis that is usually automated by motor, but also has a hand crank should the place be out of power.

2. The Front Garage

The front bay is a pair of 4 car garages that any vehicles will have to go through the courtyard before leaving the compound.


3. Storeroom

This local storeroom is where the food stores and other key provisions are located behind a locked door.

4. Maid’s Bedroom

This is the servant room for Ligia, the live-in maid of the household.  It is very spartan and has a hammock instead of a bed.

5. Butler’s Bedroom

This well-kept, but simple room has a large chest at the foot of the bed.  On the headboard is a small picture of Ligia.

6. The Security room

This room is filled with screens connected to the various cameras throughout the villa and the ranch.  It usually has a security chief that also doubles in processing footage for the radio show.

7. Bunker Checkpointw

This concrete bunker is where the line of site is blocked if you enter.  Inside are several hired guns in case the gates are rushed.

8. Washrooms

A series of guest washrooms, complete with showers.

9. The Dining Room

This room is dominated by a large wooden red table.  When in use, it usually has a tablecloth and fine silverware when in use.

10. Cybercult Shrine

This section of the room is dominated by the holy symbol of the cybercult: A human skull made of metal and painted as if split in white and blue. This is further enhanced by a series of led lights for prayer and reflection.

11. The Kitchen

This is a modern-day granite countertop kitchen is designed with all the modern amenities and a large walk-in freezer. 

12. The Library

This room is covered in bookshelves and is a small maze.  There are a pair of ornate chairs with a coffee table between them in the middle of the room.

13. Conservatory

This room has an old-style grand piano and a series of chairs as if ready for a concert.

14. Atrium and Pool

In the back yard is a swimming pool with sparkling blue water.

15. The Garden

This is an ornate set of flowers that have been painstakingly cultivated for maximum aesthetics.  There is a fountain in the middle of the pattern that is a sauropod spitting water.

16. Berto’s and Susanita Quarters

The lavish room is dominated by a bright red four poster bed.   It usually is contrasted with work gear.

17. Nazario’s Quarters

This bedroom has a single small bed and headboard but looks as if recently emptied 

18. Francisco’s Quarters

This room is covered in flags instead of wallpaper and has a gun cabinet behind the bed.  The bed is made out of black metal as if wielded together.

19. Rut Yessica’s Quarters

This bedroom is colorful with a wooden bed with green bedsheets.  On the far side of the room is a menagerie of small crystalline statues.

20. Garden Storage

This door is locked.  If opened, contains a green barrel with a series of long handled tools. 

21. Pool Supply Storage

The first thing that happens when you open this door is a rather large yellow plastic duck falls on you.  It is pretty much wedge into the closet with the other Pool cleaning supplies.


Second Floor


22. Guard Tower

The tower rooms all require you to up a small staircase to a opened room. All of these rooms are where sentries are posted to check over the horizon.  They are further augmented by a camera that can turn 360 degrees. 

23. Angel’s and Lola’s Quarters:

This lavash room has its own built in bathroom and is filled with a cabinet with a series of binders in it.

24. The Master Bedroom

This room is opulent as fitting of the Matriarch of the Ranch but is dominated by a portrait of Obed that smiles at you when you come into the room.

25. Celeste’s Bedroom

This room has been completely redecorated in chrome and has 1’s and 0’s wallpaper in green lettering.  All furniture is made from gun metal grey and contrasted with a glowing blue for soft material.

26. Esperanza’s Bedroom

This room is filled with girly things and is done in a pink motif, where even the rood has a pink shine.  Not a single piece of metal is to be found.

27. Ptolemy’s Bedroom

This is a room defined by brown fabric furniture.  There is a collection of “action figures” on the headboard.

28. Gallery

This room is filled with oil Paintings that cover the entire room.  Of note is the picture of Obed that Smiles and whose eyes follow you in the room.  Other portraits in this room include a farm picture showing ranch hands taming a sauropod, a series of color changing eggs done in a Andy Warhole type style, and a reprint of Edward Munch’s the Scream.

29. The Billiard Rooms

This room is dominated by a pool table, but it can be easily flipped to allow for table tennis.  It also has a corner that has a gaming console with various attachments.

30. Guest Bedroom

This grey uniform room has a chest of drawers for any guests.   You might find a trinket left behind by a previous guest.