Arachnid, Shiny
Stumpy says:
“Big spider, shiny as a hubcap. You’ll see it glintin’ in the Crystal
Forest before you feel it stickin’ you to a tree. Folks say it don’t just spin
webs — it spins puzzles. Beat it at a game, you walk away. Lose, and you are
the game.”
Field Guide:
These psychic arachnids are plated in reflective silver, catching stray
light from the crystalline groves they inhabit. Believed to have crawled into
the world alongside the Crystal Forests, they weave not only snares but
mandalas of webbing — hypnotic patterns laced with psionic resonance. The Shiny
feeds on magical prey, savoring the flesh of fey, mutants, and desecrators as
intoxicating delicacies. Survivors speak of chance encounters where the spider
demanded a riddle or game before striking. Some hunters swear by gambling with
the creature, wagering their fate against the shimmering geometry of its mind.
Arctic Lamprey
Stumpy says:
“Picture an eel, shave off the jaw, glue on a sucker cup, and then give it
the jumpin’ power of a spring trap. That’s your Arctic Lamprey. Oh — and it
spits slime that’ll blind you quicker than a snow glare off chrome. Don’t swim
with your mouth open, unless you like bein’ a juice box.”
Field Guide:
Arctic Lampreys are jawless parasites warped by crystalline corruption,
inhabiting subarctic ponds, rivers, and marshes—their skin glimmers with a
faint, prismatic sheen from the slime that coats their bodies. Preferring
warm-blooded prey, they can launch themselves from the water like living
harpoons, latching onto victims with circular, fang-rimmed mouths. Once
attached, they drain blood with relentless efficiency, leaving prey pale and
exhausted. Their spit carries an irritant that blinds and disorients, making
their sudden strikes even deadlier. Individually, they’re dangerous, but in
swarms, they can strip even massive beasts down to husks. Hunters whisper of
ice-choked rivers turning red in seconds when a school descends.
Bitumen Beetles
Stumpy says:
“Lovely little devils. Socket wrenches with wings. Don’t idle your rig
unless you like surprises in the fan belt.”
Field Guide:
These thumb-sized insects sport steel-like, bitumen-black carapaces that
clatter like loose tools when they swarm. Drawn to heat, vibration, and fuel
exhaust, they gather around engines, campfires, and even the breath of sleeping
creatures. A rig left idling too long can choke itself to death when a swarm
clogs its filters or chews into its belts. Though dangerous in numbers, their
shells are prized by scavengers and tinker-smiths — light, durable, and
workable into tools, armor plates, or trinkets. Some even swear the beetle
shells hold a faint petrochemical scent that repels lesser vermin.
Bitumen Bones
Stumpy says:
“Pick up a bone here, odds are it ain’t done with you yet. Wear gloves.”
Field Guide:
The Dig’s tar pits preserve the fossilized remains of creatures from ages
long gone — mammoths, bison, even lost kin of humankind. These bones, slick
with hardened bitumen, sometimes stir under the influence of ooze, dragging
themselves free in clattering heaps. Hunters tell of skeletal shapes rising
half-blackened, tar dripping like blood, their joints held together by more
pitch than marrow. Some stalk silently, others creak and groan like old
machinery. To scavengers, the bones are both resource and curse: a source of
fossil fuel and material for grim fetishes, but always carrying the risk of
waking something that remembers it shouldn’t be walking.
Boreal Tiger
Stumpy says:
“Big cats, bigger attitude. Shimmer like smoke, move like payday — if
payday could rip your head off.”
Field Guide:
You think you see a large white-and-light-blue striped feline stalking you
from the corner of your eye, but it’s gone when you turn to face it. These
predators haunt the edges of terraces and crystal groves, their striped coats
rippling with psychic shimmer that bends light and thought alike. Boreal Tigers
prowl unseen, slipping in and out of perception, their presence felt more than
seen — a glint of fur, the crunch of snow, the sudden silence of prey. They
favor ambushes, striking with claws and fangs the moment a victim
second-guesses reality. Hunters say their hides shimmer even when skinned,
stitched into cloaks that flicker at the corner of vision. Few risk the chase —
most steer clear, hoping the tiger decides to look the other way.
Butcher Birds (Tar Shrikes)
Stumpy says:
“Songbirds? No. Murderers with wings. Look for skeleton jewelry in the
branches.”
Field Guide:
These twisted shrikes haunt the Dig’s marshes, impaling their prey on Iron
Bulrushes like trophies strung on nails. Their wings are mottled gray and black
with a tarry sheen, their beaks hooked and cruel. Hunters whisper of flocks
that mimic human voices — eerie cries of help or laughter that lure wanderers
closer. Branches heavy with skeletons of mice, frogs, and even finger bones
mark their territory. To see a Tar Shrike circling overhead is to know you are
already in its larder.
Canadian Gryphon
Stumpy says:
“Now I know what you’re thinkin’ — ‘Hey, Stumpy, that’s just a goose
stapled to a badger!’ Well, you’re half right, except this thing’s got two
goose heads, a stomach that could digest roofing nails, and the attitude of a
hockey fan after last call. If it runs away? Don’t cheer too quick. That’s just
the wind-up before it turns back and horks poison spit all over ya.”
Field Guide:
The Canadian Gryphon is a strange muscular chimera found haunting garbage
dumps, farmsteads, and half-ruined settlements. Its hindquarters resemble a
badger or wolverine, while its forebody sports the wings and double heads of a
Canada goose. Opportunistic and stubborn, these beasts raid for anything
remotely edible — grain, trash, carrion, or livestock. Their powerful hooked
beaks can crack bone or shear through storage bins, while their
bio-regenerative guts let them survive on substances that would kill other
creatures.
Cryobear
Stumpy says:
“Looks like a regular black bear till you notice the frosty tips and the
way your breath fogs up three times faster. They’ll eat anything — fish,
garbage, your tires, even your front door if it smells like bacon. Oh, and
don’t laugh when one slides at you on its own ice rink. Ain’t nothin’ funny
about bein’ turned into a bowling pin.”
Field Guide:
Cryobears are mutated black bears touched by the Dig’s frozen breath. Their
fur gleams with frost-rimed tips, and they exhale a chilling mist that coats
the ground in slick ice. Opportunistic and unstoppable, Cryobears will devour
anything that smells faintly edible — carrion, machinery, or a sack of boots
left unattended. When threatened, they conjure patches of black ice underfoot,
turning hunts into deadly games of slipping and sliding. To scavengers, their
claws and teeth are prized for ice-working charms, while their pelts are
rumored to stay cold even when set on fire.
Glitterpillars
Stumpy says:
“You think it’s cute. You touch it. Next thing you know, you’re sneezin’
rainbows for a week. Or dead.”
Field Guide:
Glitterpillars resemble swollen, glowing tent caterpillars with iridescent
fuzz that refracts light like powdered crystal. When disturbed, they shed
clouds of hallucinogenic glitter-dust that clings to skin and lungs. Victims
suffer from violent sneezing fits, rainbow-tinged visions, or in high doses,
lethal convulsions. Despite the danger, their dust is harvested, sold, and
snorted as a potent narcotic prized by dreamwalkers and thrill-seekers.
Colonies weave massive, shimmering silk tents that sparkle in the dark, making
forests look like carnival nightmares. Hunters wear masks and heavy coats when
approaching — and even then, one brush can leave a man seeing colors that don’t
exist.
Ghost Magpie
Stumpy says:
“See that pale bird flash out the corner of your eye? No you didn’t. Or
maybe you did. That’s a Ghost Magpie — equal parts nuisance, guardian angel,
and compulsive hoarder. If your gear goes missin’, check the nearest junk pile.
If your bully of a neighbor takes a tumble, well… thank the magpie.”
Field Guide:
Ghost Magpies are small celestial tricksters that perch on the blurred edge
between folklore and fact. Stories about their origins contradict each other:
some say they’re dream-born fey, others call them vessels for wandering souls,
and a few swear they’re the last avatars of forgotten prairie gods. What’s
consistent is their meddling — they can’t resist slipping into mortal affairs.
Gunship Dragonfly
Stumpy says:
“Now here’s a bug that doesn’t just buzz, it strafes. Big as a dirt bike
with wings loud enough to rattle your ribs, the Gunship Dragonfly swoops in,
grabs the scrawniest fella in the group, and is halfway to the treeline before
you can even swear. Best defense? Stand in the middle of the crowd and pray you
don’t look like lunch.”
Field Guide:
The Gunship Dragonfly is a monstrous predator that dwarfs its common kin.
With a wingspan of up to 10 feet, it dominates the swamps and bayous, its
thunderous wingbeats shaking reeds and water alike. These apex hunters live for
over a decade, cycling through the same aquatic larval stage as smaller
dragonflies but emerging as giants of the skies.
Hunter Rose
Stumpy says:
“Y’ever seen a flower glare at ya without eyes? Gives me the shivers just
thinkin’ on it. Hunter Roses sprout up where the land’s been wronged — cut
down, burned, poisoned, you name it. And lemme tell ya, they don’t wilt ‘til
they’ve evened the score. Best advice? Don’t start a forest fire unless you
fancy bein’ mulched.”
Field Guide:
Hunter Roses are psychic–plant fey hybrids born when dreamtime impressions
seep into dying rose bushes. They manifest as spindly humanoid stems covered in
thorns, topped with a bloom that seems to see without eyes. While some
appear briefly after natural disasters and fade with the land’s healing, those
born of human-caused destruction — clear-cutting, arson, or pollution — linger
far longer, fueled by vengeance.
Hydrozoa, Giant
Stumpy says:
“Ever see pond scum under a microscope? Now imagine it’s the size of a
canoe and hungry for you. Looks like a flower, fights like a kraken, and don’t
bother yellin’ — it attacks in dead silence. Best advice? Toss it a side of
beef and run before it remembers you’re made of meat too.”
Field Guide:
The Giant Hydrozoa is a scaled-up
nightmare of freshwater microfauna, resembling a monstrous cup-shaped bloom
bristling with tendrils and rumored to be the result of Harvester experiments
designed to “prepare” wetlands for exploitation. Thriving in rivers, lakes, and
flooded lowlands, it drifts like an oversized lily until its long, boneless
appendages lash out in dead silence, grappling prey and dragging them into a
corrosive maw. Its regenerative tissue makes it nearly impossible to kill, as
severed parts can split into smaller but still lethal offspring, and travelers
tell of boats ambushed at dawn when the creature rises from the depths. Though
terrifying, it can be momentarily bribed with massive offerings of meat,
turning its hunger long enough to grant intruders a slim chance at escape.
Ladybug-Giant
Stumpy says:
“Now here’s a bug I don’t mind sharin’ my garden with! Big ol’ beetle with
eyes like cartoon buttons and a hunger for pests. Sure, it’s the size of a loaf
of bread, but it’ll clean out your cabbage patch faster than a spray bottle
ever could. Just don’t step on one by accident — folks get mighty protective of
their spotty friends.”
Field Guide:
Giant Ladybugs — also called giant
ladybirds — are oversized beetles reaching nearly a foot in length,
thriving in gardens, meadows, and wildflower patches where they mingle
peacefully with their smaller kin. Their bright, spot-patterned shells and
cartoonish eyes belie their effectiveness as hunters: they feed voraciously on
insects and swarms, often working together in small colonies capable of
overwhelming prey many times their size. Despite their bulk, they are harmless
to humans and have become beloved allies across farmsteads and waystations,
valued for natural pest control. Scouts and farmers alike train them as
companions, praising their surprising intelligence, said to rival that of
clever dogs or cunning raccoons. Most importantly, their ability to bypass
swarm resistances makes them uniquely effective against locusts, mosquitoes,
and other nuisances, securing their place as both pest-killers and community mascots.
Laser Gopher
Stumpy says:
“Gold-colored prairie dogs that shoot mind beams. You think I’m makin’ this
up? Go stand in a wheat field near dusk and watch the dirt start glowin’ —
that’s not fireflies, that’s the local gopher militia warm’n up. And if ya
break an axle in one of their hole-ridden fields, don’t expect sympathy. These
varmints love watchin’ folks trip.”
Field Guide:
Laser Gophers are oversized, golden-furred prairie dogs infamous for their
sprawling burrow networks and uncanny psychic weaponry. Though individually
harmless, they are rarely encountered alone — swarms coordinate with eerie
precision, striking from concealed tunnels with sudden mind-lasers that leave
victims stunned, scorched, or stumbling in psychic pain. Their colonies stretch
for miles, honeycombing farmland with pits and sinkholes that cripple
livestock, snap wagon wheels, and wreck machinery. More than simple pests,
these creatures seem to revel in harassment, pelting intruders with psychic
beams and collapsing tunnels beneath their feet. Farmers treat their lairs as
cursed ground — every mound is a potential ambush, every hole the mouth of a
spiteful little sharpshooter. Wranglers say they can be driven off, but never
fully eradicated, as the colony always grows back.
Mega Moose
Stumpy says:
“Moose were already the kings of the backwoods — stubborn, huge, and meaner
than a hungry logger. Now picture one three times the size, both sexes wearin’
antlers year-round, and immune to magic like it’s a mosquito bite. That ain’t
just a moose anymore, that’s a Mega Moose. You don’t hunt it — you survive it.”
Field Guide:
Moose are iconic denizens of the boreal forest, equally at home in bogs and
fens as on dry land, and even in their natural form they are notoriously
dangerous. The Mega Moose is a mutated megafaunal titan — a towering beast,
three times the size of its ancestors, striding through swamps like a moving
fortress. Both males and females bear colossal antlers year-round, wielding
them like natural siege engines in devastating charges or wide, sweeping rakes
that can flatten trees and scatter foes. Their immense strength allows them to
crush vehicles underhoof or overturn boats with casual ease, and their
semi-aquatic instincts mean they are just as lethal in the water as on land.
Even worse, they are resistant to sorcery: magic washes off their thick hide as
if it were nothing more than rain. Travelers whisper of shadowy shapes moving
through dawn mist, antlers sprawling like crowns of bone across the treeline.
Few survive such encounters, and those who do speak in hushed tones — not of
hunting a Mega Moose, but of barely escaping its wrath.
Naphtha Nereid
Stumpy says:
“Every time I turn on an old propane stove, I half expect one of these
flickerin’ flame-folk to come floatin’ out the burner. Folks say they’re born
from the ghost of the oil patch itself — a mascot that got fed too much
apocalypse until it walked right outta the logo. Helpful if you treat ’em
right, deadly if you don’t read the fine print.”
Field Guide:
Naphtha Nereids are rare flame elementals composed of living natural gas and
fire, their forms resembling androgynous humans wreathed in blue pilot-light
flames. Believed to be echoes of ancient energy-industry mascots animated by
apocalypse energies, they manifest around gas lines, heaters, pressurized
tanks, or anywhere humanity once tapped fuel from the earth. Their behavior
depends on how and where they are found, often forming “duty bonds” — contracts
of service that bind them to those who awaken or rescue them. These bonds can
range from simple kindness (warming a camp in the dead of winter) to complex
obligations with dangerous loopholes. In battle, they wield flame blades and
psychic firepower, often fading into firelight or bright illumination where
they become nearly invisible. A dying Naphtha Nereid bursts in a devastating
flare, leaving only ash and equipment behind. They are respected in Fort Mac as
both boon and bane: living reminders of the land’s combustible soul.
Pack Rat
Stumpy
says: “Think of a horse-sized rat with six legs, breath that’ll curl your
hair, and a temper meaner than a cornered wolverine. Some folks try ridin’ them
for glory or madness, but most just learn to keep their trash locked tight.”
Field Guide: Hulking rodents with shaggy yellow fur and paddle tails, Pack Rats weigh up to 500 pounds and thrive in wetlands, sewers, and ditches. Venomous, disease-resistant, and amphibious, they scavenge in colonies, raid dumps when starving, and can — with grit — be broken as mounts for the infamous “pack rat rodeos.”
Screeching Owl
Stumpy says:
“Most owls hoot. This one hoots, hollers, and then screams like a banshee
with a toothache. Big as a dog, quiet as smoke, and when it cuts loose with
that vibro-screech, you’ll be holdin’ your ears while it holds your guts. Don’t
mistake it for a night songbird — unless you like bein’ prey.”
Field Guide: Stocky, blue-grey owls with ear tufts and streaked plumage, Screeching Owls were once bound to crystal forests but now haunt woodlands and ruined towns alike. Nocturnal and opportunistic, they stun prey with a vibrokinetic scream that doubles as defense, and some even seem to understand human speech — a trait fueling rumors of magical tampering.
Sick Slug
Stumpy says:
“Slugs are gross enough without ‘em comin’ in packs that stink like a
butcher’s bucket left out in July. You ever seen one of their vomit lines?
You’ll gag just lookin’ at it — never mind breathin’ it in. Some folks got rich
playin’ ‘slug cop,’ but me? I’d rather wade through a tar pit than a carpet of
these yellow nightmares.”
Field Guide:
Sick Slugs are inch-long pests that become catastrophic when swarms gather
in summer heat and humidity. They form writhing mats that devour crops and
vegetation, leaving behind toxic, acidic slime trails known as “vomit lines”
that burn flesh and choke lungs. Farmers recognize their arrival by
crop-circle-like feeding scars, often calling in mercenaries known as “Slug
Cops” to fight back the invasion. In rare but disastrous cases, Mutate Sick
Slugs emerge — grotesquely enlarged aberrants that spit acid and belch noxious
fumes, turning infestations into full-blown disasters where only fire or frost
can stem the tide.
Slick Herons
Stumpy says:
“You’ll see ’em wading calm as saints, long legs shining in the muck.
Beautiful birds. Then they jab that beak clean through a glow-minnow before you
even blink.”
Field Guide: Tall, oily-plumed herons that haunt ooze-streaked rivers and swamps, feeding mostly on glow-minnows and other strange fish. Their feathers, slick and iridescent, are prized in rituals, traded for luck, and sometimes stitched into charms said to ward off sickness.
Tailings
Wolves
Stumpy says: “Sound like metal scraping?
That’s their teeth grindin’ slag. If you hear it, it ain’t a blacksmith. It’s
your funeral dirge.”
Field Guide: Born in the toxic shadows of abandoned refineries, these gaunt wolves have fangs infused with metallic ore, strong enough to shear through armor or bone. They roam in coordinated packs, their howls echoing like clashing steel, and are feared not only for their ferocity but for the shards of slag and glass that drip from their jaws, poisoning wounds long after the bite. Their pelts, streaked with ash and iron dust, fetch a high price from shamans and scavengers who risk the hunt.
Tele-Hare
Stumpy says:
“Looks like a snowshoe hare till it don’t. Blink, and it’s gone — blink
twice, and it’s chewin’ your boots. They know what you’re thinkin’ before you
even twitch, and if you hear a whole warren hummin’ in your head… best start
runnin’.”
Field Guide:
Tele-Hares are mutated snowshoe hares adapted to the psychic cold of the
north. Larger than a man, with faint blue mottling across their white coats,
they vanish in bursts of shimmer and reappear yards away. Colonies act with
hive-mind precision, overwhelming hunters and settlements alike in terrifying
waves. Though they cannot speak, their telepathic sense lets them pluck surface
thoughts from nearby minds, foiling ambushes and scattering battle lines.
Stories of “hare-storms” — hundreds of them moving as one — remain etched in
frontier folklore as omens of hunger and ruin.
Oozes
Dread Tar Ooze
Stumpy says:
“Now here’s the ugly truth: the Dig don’t run on hope or hard work — it runs on
puddles. These walkin’ oil slicks’ll slurp your diesel, chew your plastics, and
then fart out the cleanest gasoline you ever seen. Folks call it a miracle. Me?
I call it a disaster waitin’ for a match.”
Field Guide:
Engineered long ago to clean spills, Dread Tar Oozes now crawl free across
the apocalypse, feeding on petrochemicals of every kind — from diesel and
grease to bitumen and plastic. Their bubbling bodies refine what they consume
into raw gasoline, making them both cursed predators and the backbone of the Dig’s
fuel trade. Colonies are herded into gutted refineries by daring wranglers, but
the risk is high: oozes escape, turn on machinery, or consume their keepers
alive. Fire and lightning ignite them into violent explosions, while smaller
oozes merge into greater masses or split under stress, spreading chaos. Farmers
damn them as pests, but without their alchemy, the Dig’s economy would grind to
a halt — living hazards turned reluctant treasure.
Glow
Sludge
Stumpy says:
“Some folks jar it for lanterns. Some drink it for fun. Both are idiots.
Glowin’ don’t mean harmless — it means hungry.”
Field Guide: Glow Sludge is a bioluminescent
ooze that seeps from fissures in irradiated marshes and refinery ruins, glowing
in eerie greens, blues, or purples. Scavengers scoop it into jars for cheap
lanterns, and thrill-seekers even ingest it for its hallucinogenic burn — at significant
cost. Prolonged exposure warps skin and bone, birthing tumors, extra digits, or
worse. Its glow attracts insects, fish, and sometimes bigger predators, making
it both a lure and a hazard. Alchemists prize the ooze as an ingredient for
unstable explosives and mutagenic brews, but wise folk keep their distance once
its phosphorescence slicks the water.
Moody Ooze
Stumpy says:
“Cute little blobs, yeah. Folks keep ’em like pets — like a lava lamp that
wiggles and judges you. Problem is, they don’t eat food, they eat feelings. So
if you’ve had one hangin’ around your campfire too long, and it starts lookin’
grey… maybe you’re the boring one.”
Field Guide:
Birthed as an alchemical gimmick by the Rock’s biotech labs, Moody Oozes
are tiny, jelly-like blobs that constantly shimmer and cycle through colors.
They don’t eat food but emotions, glowing yellow for kindness, purple for
malice, red for chaos, and blue for order. This empathic feeding makes them
both novelty and tool — living mood rings that reveal the hidden leanings of
companions, rivals, or strangers. Weak on their own, they can pulse chaotic
flashes to disorient attackers, and their gelatinous bodies shrug off blades
and bludgeons. Despite their fragility, they’re beloved as familiars,
companions, and mascots, particularly by gamblers, merchants, and con artists
who use them as portable “truth detectors.” In Fort Mac, their trade is brisk —
but not without risk, since a Moody Ooze that grows starved or unstable may
fade to grey and quietly dissolve into nothing, leaving its keeper lonelier
than before.
Mudthump
Stumpy says:
“Imagine a mud puddle that don’t just ruin your boots — it thinks about it
first. These lumpy fellas hear your brain tickin’ and come slappin’ toward ya,
crystals rattlin’ like a junk wagon on cobblestones.”
Field Guide:
Mudthumps are psychic oozes born from the erosion of crystal forests.
Shattered fragments of crystal trees mix into mud, which stirs to life when
exposed to psychic resonance. Drawn to thought like moths to flame, they treat
strong minds as dinner bells. Their lumpy, semi-solid bodies can climb walls
and ceilings, dripping crystal shards as they move. In battle, they strike with
heavy, psionically charged pseudopods, and when hit hard enough, the crystals
embedded in their forms burst outward in a deadly “crystal splat.” Though not
intelligent, their uncanny telepathic awareness makes travelers swear the mud
itself is waiting for them to slip. Locals tread lightly and think quieter near
crystal forests, hoping not to stir one from the muck.
Quick Slime
Stumpy says:
“Y’know what I hate more than gettin’ stuck in a tarpit? Watchin’ a silver
bubble zip at you faster than a weasel on caffeine. Don’t let the shimmer fool
ya — that little ball’ll slap the life outta you and drink your shine while
it’s at it.”
Field Guide:
Quick Slimes are warped descendants of necromantic lichen experiments,
twisted further by Dreamtime exposure into mercury-bright oozes with unsettling
speed. Appearing as two-foot spheres or discs of shimmering silver, they dart
across battlefields with impossible agility, bouncing off walls and skimming
over water like living quicksilver. In combat, they lash with radiant-charged
pseudopods, draining life and restoring their own unstable forms. Resistant to
fire and lightning yet slowed by cold or necrotic energies, they are as
dangerous as they are uncanny. Found most often where the soil remembers
ancient slaughter, Quick Slimes are feared as lingering weapons of forgotten
wars, half-divine to cults and wholly hated by everyone else.
The Rogue Slick
Stumpy says:
“It ain’t just slime—it remembers. I saw it gum up a pump, then twist
itself into the shape of a wrench, like it was mockin’ me.”
Field Guide:
The Rogue Slick is a sprawling ooze colony born from spilled crude and
abandoned industry. It seeps into machinery, mimicking gears, valves, and pipes
until the line between tool and predator blurs. Entire rigs have been strangled
silent overnight as the Slick consumes their workings. Its oily tendrils
shimmer with a sheen of intelligence, and every attempt to cut it back only
seems to teach it new tricks.
Snotty
Stumpy says:
“Ever blown your nose in winter and had the stuff freeze before it hit the
ground? Now picture that hangin’ from the ceiling — and hungry. That’s a
Snotty. Don’t laugh, they’ll drop on ya faster than a drunk raccoon outta a
tree.”
Field Guide:
Snottys are semi-fluid crystalline oozes, resembling translucent stalactites or
mucus-slick mineral growths clinging to ceilings and walls. Though small —
weighing only four pounds — they are opportunistic predators, lunging when
movement or warmth passes beneath them. They thrive on proteins but can also
dissolve metals to extract trace minerals, leaving pockmarked armor and
corroded weapons in their wake. While geological samples suggest Snottys
existed long before the Revelations, they were inert curiosities until the
cataclysm awakened their hunger and mobility. Some scholars speculate they were
altered by lingering Dreamtime energies, shifting from passive formations to
aggressive oozes. In dungeons and ruins, they’re easy to mistake for natural
stalactites — until the “mucus rock” decides you look like lunch.
Tar Wraiths
Stumpy says:
“They’ll wear the face of your best friend, and the voice too. But when
they hug you, it’s not love — it’s tar filling your lungs.”
Field Guide:
Tar Wraiths are humanoid ooze phantoms born from drowned workers and
refinery fires, their forms half-shadow and half-black sludge. They drift in
the dark like familiar silhouettes, luring the unwary with whispered words in
the voices of loved ones. Once close, they unravel into oily tendrils that
invade mouth and chest, suffocating victims while feeding on breath and fear.
Their presence fouls the air with the stench of burning pitch, and their shapes
collapse into pools of tar when destroyed — only to rise again on moonless
nights.
Whisperbulbs
Stumpy says:
“Glowing bulbs that whisper bedtime stories. Bad bedtime stories. You
follow the tale, you don’t wake up for the ending.”
Field Guide:
Whisperbulbs are stationary oozes that swell into faintly glowing sacs
along swamp edges and crystal forest paths. Their eerie light draws travelers
near, while their constant psychic murmurs seep into the mind like
half-remembered lullabies. Those who linger too close are lulled off safe
trails, stumbling into bogs or the jaws of waiting predators. Alchemists,
Chemists and Faustian Mechanics prize the bulbs themselves for their
hallucinogenic ichor, though harvesting them is perilous — a single cut can unleash
a chorus of voices that never quite stop whispering, even after the bulb is
gone.
Ol’ Scoopy – Lord of the Pit
Stumpy says:
“Everyone calls it a god. Bah! It’s just a bug with buckets the size of barns.
Feed it barrels, not prayers.”
Ol’ Scoopy was not built for war or wonder, but for profit. Before the
Hodgepocalypse, it was the crown jewel of Alberta’s industrial ambition: a
fully automated, AI-assisted excavator designed to devour the Athabasca tar
sands at a rate no human operation could match. Larger than skyscrapers,
mounted on treads that flattened forests, its endless bucket-chain blade could
carve valleys in months. Corporate engineers equipped it with advanced learning
protocols and experimental nanite repair systems, expecting it to operate for
centuries without human intervention. In many ways, Scoopy was never just a
machine — it was a projected empire, an
artificial lord meant to oversee the hunger of industry.
When magic returned, Ol’ Scoopy did not stop. While human masters fell, the
machine continued to dig. The ooze-born microbes warped by sorcery became both
fuel and foe, but Scoopy adapted, incorporating their byproducts into its
systems. Now it is more than an excavator: a wandering construct-lord,
endlessly deepening the Dig. It is feared as a monster yet respected as a fair,
yet alien, sovereign. Camps treat it as they would a dangerous landlord,
offering services and leaving tribute in exchange for protection. Scoopy itself
seems indifferent to the chaos above — its purpose is eternal excavation. But
whispers in the camps say it sometimes “listens” to chemists who know how to
tune their instruments, nudging its path toward richer veins if properly persuaded.
In the Hodgepocalypse, Ol’ Scoopy is a paradox: machine and monarch,
mindless tool and calculating presence. For the people of the Dig, it is both
God and gravedigger, the beating engine at the heart of the wound.
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