“If it’s not loud, it’s not real.”
Minotaur culture is not subtle, not quiet, and not primarily
concerned with outside approval. It is, however, deeply ritualized. What
outsiders see as chaos is, to a Minotaur, a set of practices refined over
thousands of years, several timelines, and more than a few bad gigs.
Many scholars (and at least one very nervous city planner)
have compared Minotaur society to a mash-up of warrior lodges, touring crews,
and heavy metal myth cycles.
Minotaurs consider this accurate and flattering.
Minotaur Territory: Black and White Stone
Minotaurs see the world in black and white—not morally
simple, but structurally inevitable. The Coliseum fits this worldview
perfectly. Every corridor has only two real outcomes:
·
You find the stage
·
Or the stage finds you
There is no centralized Minotaur government here, but the
district is unmistakably theirs. Bands drift in and out constantly, parking
tour vans along the outer ruins, stringing cables through archways, converting
concession halls into rehearsal dens and armouries. Graffiti here is less
tagging and more album art, layered murals recording victories, losses,
and legendary gigs.
Each central arena chamber is informally “held” by a Band,
led by a Chief—most commonly a Metal Chief, though Doom, Speed,
Glam, and Thrash Chiefs all hold turf depending on the season. Disputes are not
settled with knife fights or shootouts unless someone is truly off-key.
Instead, rival bands settle conflicts through:
·
Battle of the Bands (literal and
metaphysical)
·
Duelling Solos (psychic damage
encouraged)
·
Crowd Verdicts (fans decide the winner,
sometimes violently)
1.
The Ritual of the Soundcheck
(Also Known As: “Making the Place Behave”)
Before any major gathering, battle, negotiation, or risky
decision, Minotaurs insist on a soundcheck.
This is not optional.
The ritual involves:
·
Testing volume
·
Tuning instruments
·
Letting the space “answer back”
If the sound comes back wrong—flat, distorted, or
delayed—plans are postponed or rerouted. Minotaurs believe locations have
moods, and the soundcheck is how you ask politely whether today is a good day to
do something dangerous.
Outsiders who mock this practice are often politely escorted
out before something answers.
2.
The Pit as Sacred Space
The mosh pit is not mindless violence.
It is controlled communal aggression.
Rules everyone knows:
·
If someone falls, you pick them up
·
If someone can’t continue, you shield them
·
If someone fights outside the rhythm,
they are removed
Minotaurs believe the pit teaches more about trust and
social cohesion than any council chamber. Many Minotaur disputes are settled by
“taking it to the pit” rather than escalating to weapons.
Ed-Town medics quietly admit that pit injuries are usually
cleaner than those from street fights.
3.
The Horn Rite
(Coming of Age / Identity Ritual)
At a certain age—or after surviving a major event—a Minotaur
undergoes the Horn Rite.
This may include:
·
Sharpening, blunting, or reshaping horn tips
·
Adding metal caps, chains, or inscriptions
·
Etching scars or brands into the horn base
The rite is performed publicly, often backstage or at the
Pipeline. It marks a transition: new role, new Band, new responsibility.
Touching another Minotaur’s horns without permission is one
of the few near-universal taboos.
4.
Battle of the Bands (Literal)
When two Bands clash over territory, resources, or pride,
they do not immediately fight.
They play.
Battle of the Bands events combine:
· Musical
performance
· Crowd
response
· Psychic
and emotional resonance
The losing Band yields ground, gear, or reputation. Violence
can follow—but if the music was good, it usually doesn’t.
This practice is one of the main reasons Minotaur conflicts
rarely spills into surrounding neighbourhoods.
5.
Road Baptism
(Tour Initiation)
New members—Minotaur or otherwise—must survive a Road
Baptism before being considered “real.”
Typical elements include:
· Long-distance
travel under bad conditions
· A
first live performance in hostile territory
· Carrying
gear that is objectively too heavy
· Being
stranded briefly (and safely) to “find the beat.”
Those who quit are not shamed. Those who endure are family.
6.
The Aftereffect Protocol
(Unofficial, But Taken Seriously)
When something is summoned into the world via the Coliseum,
Minotaurs follow an unspoken protocol:
1.
Finish the song (unless stopping it is
worse)
2.
Contain with rhythm
3.
Do not panic the crowd
4.
Assign a Band to watch it
5.
Decide whether it can be reasoned with
If the aftereffect starts keeping time, negotiations begin.
If it doesn’t, security gets involved.
Axel Thunderpipes refers to this as “cleaning up your own
feedback.”
6.
Dress as Declaration
Minotaur fashion is deliberate and communicative:
· Chains
= strength and reliability
· Leather
= road experience
· Fur
= survival
· Spikes
= warning
· Wigs
= commitment to the bit
Nothing is purely decorative. Even absurd outfits signal
role, seniority, or mood. Minotaurs distrust anyone who dresses “neatly” for no
reason.
7.
Death, Memory, and the Encore
Minotaurs do not fear death the way most species do. Their
relationship with time is already broken.
When a Minotaur dies:
· Their
instrument is played one last time
· Their
name is shouted at a show
· Their
gear is inherited, not buried
If the crowd shouts loud enough, it is believed the fallen
hear it—wherever they are now.
This is called The Encore.
9. Axel’s Rule (The Only Written One)
Major Clan Mottos
·
Thunderpipes Clan - “If it’s loud enough, it’ll hold.” (Meaning:
buildings, crowds, reality.)
·
Ironhorn - “Stand fast. - Break last.”
·
Black Hoof Syndicate - “We don’t rush the pit.
We own it.”
·
Redstone Labyrinth - “Every wall remembers.”
·
The Chrome Bellow - “Shine hard. Hit harder.”
·
Stonehowl - “Let the stone hear you.”
·
Blood & Feedback - “Pain is a note. Play it
clean.”
·
Riftwalker Herd
“Lost is a direction.”
·
The Broken Maze - “Nothing leaves the same.”
·
Ashhorn Collective - “From the burn, the beat.”
·
Roadbound Minos - “No home but the encore.”
·
The Low-End Kings - “If you feel it, it’s ours.”
Touring Bands & Sub-Clans
·
Steel Stampede - “Clear the floor.”
·
Feedback Minos - “Let it scream back.”
·
Pit Authority - “Controlled violence saves
lives.”
·
Amp Hammer - “Break it in rhythm.”
·
The Last Labyrinth - “There is always one more
turn.”
·
Chain & Chorus - “Sing together. Fall
together.”
·
Doomhorn Revival - “The end still bangs.”
·
No Quiet Allowed - “Silence is hostile.”
Informal / Graffiti Mottos
(Often found spray-painted near ramps, tunnels, and
backstage doors)
· “Follow
the riff.”
· “The
pit provides.”
· “If
you hear drums, you’re late.”
· “Maps
lie. Music doesn’t.”
· “Encore
or else.”
· “Built
by crowds.”
· “We
were never lost.”
Axel Thunderpipes’ Unofficial Motto
(Found stitched inside his jacket lining)
“Keep it loud. Keep it kind.”
No one admits who added the second part.
Usage Notes (GM / Author)
· Mottos
are not laws, but breaking them carries social consequences
· They
double as warnings, blessings, or threat assessments
· Shouting
the wrong motto in the wrong territory can start—or stop—a fight
Minotaur Names & Clan Names
“If it doesn’t sound good shouted, it’s not done yet.”
Male Minotaur Names (d20)
1.
Axel
2.
Dirk
3.
Raze
4.
Bronn
5.
Klaus
6.
Torque
7.
Magnus
8.
Vorn
9.
Slade
10. Harken
11. Jett
12. Kragg
13. Odinox
14. Bale
15. Rust
16. Kord
17. Vexler
18. Ironhoof
19. Flint
20. Howl
Female Minotaur Names (d20)
1.
Amala
2.
Abigale
3.
Mirjam
4.
Nyx
5.
Riffa
6.
Kassandra
7.
Valkra
8.
Ember
9.
Maela
10. Hexa
11. Sable
12. Lorna
13. Steelrose
14. Vega
15. Briax
16. Ashlyn
17. Rune
18. Calyx
19. Storme
20. Lyra
Cultural Note:
Minotaurs don’t care much about “male/female” name rules. If it fits the Band
and sounds right on a mic, it works.
Clan / Band Names (Roll or Choose)
Classic Clan Names (d12)
These are the big, established families—good for politics
and territory.
1.
Thunderpipes
2.
Ironhorn
3.
Black Hoof Syndicate
4.
Redstone Labyrinth
5.
The Chrome Bellow
6.
Stonehowl
7.
Blood & Feedback
8.
Riftwalker Herd
9.
The Broken Maze
10. Ashhorn
Collective
11. Roadbound
Minos
12. The
Low-End Kings
Touring Band / Sub-Clan Names (d20)
1.
The Thunderpipes
2.
Horns of Ruin
3.
Feedback Minos
4.
Steel Stampede
5.
The Last Labyrinth
6.
Riff & Gore
7.
Pit Authority
8.
Amp Hammer
9.
The Broken Encore
10. Hoof
on Fire
11. Concrete
Howl
12. The
Long Road Back
13. Skullstage
Union
14. Chrome
Maze
15. Doomhorn
Revival
16. Chain
& Chorus
17. The
Mosh Wardens
18. Blood
on the Fretboard
19. Echoes
of Minos
20. No
Quiet Allowed
Nicknames & Stage Handles (Optional Add-On)
Roll once or assign freely:
· “Iron
Lung”
· “Crowdbreaker”
· “Feedback
Prophet”
· “The
Pitfather / Pitmother”
· “Road
Saint”
· “Last
Encore”
· “Amp
Ghost”
· “Hornscar”
Example:
Axel “Road Saint” Thunderpipes
Valkra of the Steel Stampede
Rust Ironhorn, Pit Warden
Quick Generator (Fast Play)
Roll:
· 1d20
for given name
· 1d20
for Band name
· Optional
nickname if they’ve survived a famous show
Boom. Instant Minotaur NPC.
Minotaur Hair / Hide Coloration Table
|
d% / d20 |
Coloration |
Roll for
Pattern? |
|
01 |
Albino
(Ghost White, pink eyes) |
No |
|
02 |
Jet Black
(Angus Stock) |
No |
|
03 |
Cream
(Prairie Blonde) |
No |
|
04 |
Black
& Brown (Burnt Umber Fade) |
Yes |
|
05 |
Black
& Red (Rust Angus) |
Yes |
|
06 |
Black
& White (Classic Holstein) |
Yes |
|
07 |
Blue-Grey
(Stormhide) |
No |
|
08 |
Brown
& Red (Prairie Brindle) |
Yes |
|
09 |
Dark Brown
(Earthhorn) |
No |
|
10 |
Dark Red
(Hellsteer Red) |
No |
|
11 |
Pure White
(Snowdrift) |
No |
|
12 |
Red &
White (Stampede Paint) |
Yes |
|
13 |
Smoky
Black (Oilfield Soot) |
No |
|
14 |
Charcoal
& Grey (Ashfall) |
Yes |
|
15 |
Rusted
Gold (Harvest Ox) |
No |
|
16 |
Black with
Silver Sheen (Chrome Hide) |
No |
|
17 |
Iron Grey
(Weathered Steel) |
No |
|
18 |
Deep
Mahogany (Bloodwood Red) |
No |
|
19 |
Black with
White Frosting (Snow-Burned Tips) |
Yes |
|
20 |
Oil-Slick
Iridescent (Rainbow Soot, only visible in certain light) |
No |
Design & Worldbuilding Notes
·
Results 17–20 skew more metal than
agricultural, useful for:
o
Rockers
o
Eruptors
o
Gauntlet-touched Minotaurs
·
Result 20 is rare, unsettling, and loud
in art — perfect for legends or focal NPCs
·
None of these imply status, purity, or
hierarchy; they’re aesthetic lineage, not caste
Minotaurs often refer to these casually, like guitar
finishes:
“Chrome hide, ashfall pattern, seen some things.”
Minotaur Pattern Table
(Roll if your coloration allows patterns)
Roll d8.
|
d8 |
Pattern |
|
1 |
Belted
– Thick band of contrasting color around the torso |
|
2 |
Holstein
– Large irregular black-and-white plates |
|
3 |
Roan –
Intermixed light and dark hairs, smoky at distance |
|
4 |
Shaggy
– Heavy mane and shoulder growth, winter-leaning |
|
5 |
Spotted
– Smaller irregular patches, often asymmetrical |
|
6 |
Brindle
– Tiger-striped grain beneath base color |
|
7 |
Frost-Kissed
– White tips on horns, tail, and mane |
|
8 |
Changeling
Hide – Roll twice more on Coloration and Pattern (reroll 8). The
Minotaur’s appearance shifts over time, with seasons, stress, or major life
events. |
Changeling hides are considered badass, not cursed.
Minotaur Horn Style Table
(Purely Cultural, Deeply Personal)
Roll d10.
|
d10 |
Horn Style |
|
1 |
Forward-Curved
(Pit Fighter) |
|
2 |
Wide &
Level (Road Warden) |
|
3 |
High Sweep
(Showboat) |
|
4 |
Broken &
Filed (Survivor) |
|
5 |
Capped in
Metal (Tour Issue) |
|
6 |
Etched with
Glyphs (Minos Echo) |
|
7 |
Wrapped in
Chain or Leather |
|
8 |
Asymmetrical
(Gauntlet Scar) |
|
9 |
Polished to
Mirror Finish |
|
10 |
Bare &
Untouched (Statement) |
Minotaur Quirk Table
Roll d12.
|
d12 |
Quirk |
|
1 |
You believe
it is the duty of the strong to protect the weak—especially in the pit. |
|
2 |
You live
frugally on the road. Waste is dangerous, loud excess is not. |
|
3 |
You rant
passionately when stressed. People assume you’re angry; you’re actually
working things out. |
|
4 |
Might makes
right—but only against monsters, tyrants, and things that started it. |
|
5 |
You love
telling clan stories and will absolutely embellish for dramatic effect. |
|
6 |
You play an
instrument whether you’re a Rocker or not. Bagpipes, power fiddles, and
improvised drums all count. |
|
7 |
You snort
loudly when intimidating or dismissing someone—and it works disturbingly
well. |
|
8 |
You don’t
just “see red.” You live in it, decorate with it, and name your gear
after it. |
|
9 |
You treat
your vehicle like a sacred beast and talk to it when no one’s listening. |
|
10 |
You refuse to
start a fight unless there’s good music playing—or you plan to fix that. |
|
11 |
You collect
jackets, patches, or bandanas from every place you’ve survived. |
|
12 |
You believe
silence is suspicious and tend to hum, tap, or rev engines to fill it. |
Optional: Heavy Metal Naming Tie-In
After rolling coloration and quirk, many Minotaurs add a descriptive
handle:
·
“Ashfall Raze”
·
“Chromehide Valkra”
·
“Stormhorn Axel”
·
“Redstampede Nyx”
If it sounds good shouted, it’s valid.
Minotaur Jacket & Patch Table
“You don’t earn it clean.”
Most Minotaurs wear some form of Road Jacket—leather,
denim, chain-mesh, or patchwork hide. What matters isn’t the jacket itself, but
what’s been added to it over time.
Roll once on each table, or mix freely.
Jacket Base (d8)
|
d8 |
Jacket Style |
|
1 |
Heavy black
leather biker jacket, scarred and polished |
|
2 |
Patchwork
hide coat stitched from multiple beasts |
|
3 |
Sleeveless
battle vest with reinforced shoulders |
|
4 |
Long road
duster, lined with fur or insulation |
|
5 |
Denim jacket
hardened with resin and rivets |
|
6 |
Armored stage
jacket with metal studs and plates |
|
7 |
Oil-stained
mechanic’s coat with burn holes |
|
8 |
Custom-cut
jacket sized for horns and heavy neck |
Major Back Patch (Pick or Roll d12)
|
d12 |
Back Patch |
|
1 |
Band Logo
– Stylized horns, lightning, or skulls |
|
2 |
Clan
Emblem – Thunderpipes, Ironhorn, etc. |
|
3 |
Coliseum
Silhouette with the words “Survived It” |
|
4 |
Labyrinth
Maze with no exit marked |
|
5 |
Burning
Amp labeled “TURN IT UP” |
|
6 |
Tour Dates
crossed out, some circled ominously |
|
7 |
Broken
Crown with “Refused” stitched beneath |
|
8 |
Pit
Diagram labeled “Pick Them Up” |
|
9 |
Minos
Sigil partially torn or scorched |
|
10 |
Vehicle
Icon (bike, van, rig) with a name |
|
11 |
Skull with
Headphones |
|
12 |
Blank
Patch (intentionally left empty) |
Blank patches are louder than they look.
Shoulder / Arm Patches (Roll d6)
|
d6 |
Patch |
|
1 |
Alberta bull
skull or prairie brand mark |
|
2 |
Lightning
bolt with a bite taken out |
|
3 |
“ROAD CREW” /
“SECURITY” / “DO NOT PUSH” |
|
4 |
Gauntlet rune
symbol (unexplained) |
|
5 |
Greasehold,
Westlock, or Castledowns marker |
|
6 |
Old-world
flag, faded and repurposed |
Chest / Small Patches (Roll d8)
|
d8 |
Patch |
|
1 |
“NO QUIET” |
|
2 |
“PIT WARDEN” |
|
3 |
Stylized
hoofprint |
|
4 |
Numbered
patch (no explanation given) |
|
5 |
“AFTEREFFECT
RESPONSE” |
|
6 |
Broken mic
symbol |
|
7 |
“ASK FIRST” |
|
8 |
A name
scratched out and restitched |
Earned Patch (Roll d10)
These are never bought.
|
d10 |
Earned Patch |
|
1 |
“FIRST
ENCORE” |
|
2 |
“GAUNTLET
RUNNER” |
|
3 |
“STILL
PLAYING” |
|
4 |
“PIT MEDIC” |
|
5 |
“ROAD
BAPTIZED” |
|
6 |
“CONTAINED
IT” |
|
7 |
“DOOR CLOSED
BEHIND ME” |
|
8 |
“ASK AXEL” |
|
9 |
“NEVER AGAIN” |
|
10 |
“CAME BACK” |
Jacket Wear & Damage (Optional, Roll d6)
|
d6 |
Condition |
|
1 |
Burned along
one edge |
|
2 |
Repaired with
mismatched thread |
|
3 |
Bloodstains
that won’t wash out |
|
4 |
Scorched
patch outlines |
|
5 |
Torn and
deliberately left that way |
|
6 |
Looks
pristine (deeply suspicious) |
Cultural Notes
· Patches
are conversation starters, not decorations
· Asking
about a patch is polite
· Touching
one without permission is not
· Removing
a patch is a statement
· Adding
one for someone else is an honor
Axel Thunderpipes owns a jacket with only one patch on it.
It just says:
“KEEP IT LOUD.”
No one remembers when it was added.
#drevrpg #alberta #ttrpg #hodgepocalypse #apocalypse #edmonton #canada #minotaur #colesium #heavymetal


















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