The Minotaurs did not come alone. When their world split and screamed itself apart, it bled monsters through the wound—things born of arenas, of roar and rupture, of crowds that demanded more than flesh could give. Some were hunters, some were echoes, some were the rules made teeth. They followed the same gravity that pulled the Minotaurs across the void, drawn to sound, to conflict, to places where dominance is declared, and endings are denied. In the old world, these beings were not myths but consequences, and more than a few fed so well on spectacle that they helped grind that reality into ruin. The Minotaurs remember this. They remember the sky shaking with applause, the pits filling with ghosts, and the day the songs could no longer hold. So the Coliseum stands—not as a throne, not as a temple, but as a cage with a rhythm. They play loud, they fight clean, and they end the show on their terms, because they have already watched one world die screaming for an encore—and they will not let this one die the same way.
When Minotaurs Go Bad
Metal means something
Minotaur culture defaults to power metal for a
reason: clarity, structure, heroic scale, and decisive endings. When
that balance fails, the music doesn’t stop—it mutates.
Each corrupted style reflects a different way a Minotaur
loses the plot.
Writer’s note. While metal has definite alignment leanings, it is possible to have a Minotaur of any alignments, showing that the power of music can be complicated.
Power Metal (Baseline – Healthy Minotaurs)
Minotaur culture defaults to power metal because it values
clarity over chaos, structure over noise, and heroism with an ending. Their
songs are fast, melodic, and unapologetically triumphant—built for battles that
matter and leaders who stand in the open when the last note hits. Power metal
is duty given rhythm: clear hierarchies, ritualized violence, and performances
that rise, peak, and resolve. In this mode, the fight has meaning, the crowd
knows when to cheer, and someone always takes responsibility when the stage
lights go down. When that balance breaks, the music doesn’t stop—it mutates,
splintering into darker styles that reflect exactly how a Minotaur loses the
plot, one distorted genre at a time.
“We stand. We play. We finish.”
Alt-Metal Minotaurs — The Fluxborn
When Minotaur power metal fractures into alt metal,
what breaks isn’t strength or courage, but identity itself. The sound
drops lower, distorts, and stretches—clean vocals collapse into screams,
whispers, and dead air as the rhythm mutates mid-measure. For the Fluxborn,
containment doesn’t fail through excess violence, but through refusal to
commit: adaptation without consensus, change without agreement. They abandon
the idea of a stable self, asking not how to hold the line, but why a line
should exist at all. Their psychic power manifests as constant shapeshifting
and role-sliding—wrong, half-finished transformations that reconfigure bodies,
tactics, and priorities every few moments. Civilians become potential threats,
monsters become future selves, and allies are only temporary shapes that happen
to fit the current beat. They aren’t cruel by intent, but they are lethal by
instability: you can’t plan around them, you can’t solve the fight early, and
every round subtly rewrites the rules, punishing parties that rely on rhythm,
formation, or repetition to survive.
They don’t wipe you fast.
They unravel you.
Black Metal Minotaurs – The Apostates
When Minotaur culture collapses into this corrupted strain,
what breaks isn’t strength or skill but community itself. The music
turns screeching and dissonant, hostile by design—ritual rejected as weakness,
harmony mocked as cowardice. These Minotaurs scorn the herd and sabotage shows,
endings, and containment alike, deliberately unraveling any structure meant to
give violence meaning. To them, chaos is proof of truth, and the Fall is not a
tragedy but a moment of purity to be reenacted again and again. They believe
the cage was always the lie, that restraint only delayed inevitability. Their
danger lies not only in what they destroy but also in what they summon: by
tearing down communal boundaries and broadcasting psychic discord, they
intentionally attract the worst extradimensional entities, daring reality
itself to prove them wrong.
“The cage was the lie.”
Death Metal Minotaurs – The Butchers
When Minotaur power metal curdles into death metal,
what breaks is mercy and proportion. The music becomes technical and
unrelenting—growled vocals over precision violence, every beat a calculation
that never slows and never forgives. These Minotaurs are known as the
Butchers, and to them containment is a lie told by the weak; the only
solution is extermination. They strike without regard for audience control or
ritual boundaries, leaving no clean endings—only bodies, silence, and bone-deep
exhaustion. Civilians become acceptable collateral, monsters are seen
everywhere, and hesitation itself is treated as infection. Their creed is
simple and absolute: if it breathes, it’s already too late. The Butchers
do stop threats, relentlessly and efficiently—but in doing so, they also erase
futures, burning down everything that might have grown in the space between
fear and restraint.
“If it breathes, it’s already too late.”
Doom Metal Minotaurs – The Bearers
When Minotaur power metal decays into doom metal, what
breaks is hope itself. The tempo slows to a crawl, every note a weight, every
rhythm a ritual dirge, until the song is no longer about fighting the end but escorting
it. These Minotaurs are known as the Bearers, haunted by obsessive memory
of the old world’s fall and convinced that collapse is not a threat but a
certainty. They fortify endlessly, piling wall upon wall and weapon upon
weapon, never advancing—only enduring. Relics are carried like gravestones,
armor etched with names, losses, and dates that no one living remembers. Their
belief is quiet and absolute: the world is already dying; we’re just slowing
it. The danger of the Bearers is not that they surrender, but that they
normalize despair—turning defense into stagnation and becoming hosts for the
apocalypse they no longer believe can be stopped.
“The world is already dying. We’re just slowing it.”
Folk Metal Minotaurs — The Greenwardens
When Minotaur
culture bends into folk metal, what breaks is consent and proportional care.
The sound swells with layered chants, stomping rhythms, hand drums, fiddles,
and throat-sung harmonies—communal voices bound together in call-and-response,
music intended to gather and heal rather than dominate. These Minotaurs are
known as the Greenwardens, psychic healers who believe the world’s actual
sickness is disconnection, not violence. They bind restoration to tradition so
tightly that refusal itself becomes a wound; they do not ask whether you want
to be healed, only why you would turn away from the old ways. Their power
manifests as energy healing, regeneration, and emotional reinforcement, but
never without a cost—threads of obligation, ritual bindings, and subtle losses
of agency that accumulate over time. The Greenwardens genuinely believe they
are saving futures. That belief is what makes them dangerous: they don’t look
like villains, they fix problems too well, and entire settlements may willingly
submit to their care, only to discover that threats aren’t destroyed or
confronted—they’re quietly absorbed into tradition, where no one remembers
choosing otherwise.
“Refusing the circle is refusing life.”
Industrial Metal Minotaurs — The Iron Conductors
When Minotaur
culture hardens into industrial metal, agency and improvisation break down. The
sound grinds forward in hydraulic pulses and machine-tempo percussion, vocals
processed, looped, and barked like commands, a beat that never drifts because
drift is treated as failure. These Minotaurs are known as the Iron Conductors,
psychic technomancers who replaced the living rhythm of the crowd with the
precision tempo of machines. To them, containment is no longer about restraint
or meaning—it is optimization. Violence, ego, and grief are irrelevant
variables; inefficiency is the true enemy. They believe the crowd is noisy
data, machines remember the beat, and as long as the system runs, the world
survives. And for a time, they may even be right. That is what makes them
dangerous: they scale endlessly with infrastructure, turn cities into obedient
dungeons, erase improvisation as a concept, and render rebellion logistically
impossible. They don’t destroy futures outright—they lock them into maintenance
mode, perfectly preserved and utterly unable to change.
“The crowd is noisy data.”
Sludge / Noise Minotaurs – The Static Choir
When Minotaur
culture collapses into this final, corrosive state, what breaks is
communication itself. The music abandons rhythm entirely, degrading into
feedback, drones, and pressure waves that never resolve, never answer, and
never mean—only persist. In this failure, meaning is no longer lost through
violence or ideology; it simply collapses. These Minotaurs wield weapons fused
with speakers and resonant cores, turning combat zones into fields of psychic
interference where thought stutters and intent degrades. Their songs refuse
endings, their presence scrambles coordination, and they cannot be reasoned
with because they no longer recognize reason as a concept. To them, there is no
song—only volume. Their danger is existential rather than tactical: by existing,
they destabilize reality’s ability to synchronize, turning coherence into noise
and forcing everything nearby to either adapt, withdraw, or break.
“There is no song. Only volume.”
Viking Metal Minotaurs — The Hearthbound (Orthodox Use)
Viking metal fits
comfortably within Minotaur culture when it treats the past as witness rather
than command. When memory is communal, violence is ritualized and finite, and
stories are told after the fight instead of driving it. In this form,
viking metal Minotaurs serve as lorekeepers, ritual champions, and war-leaders
who know when to step down, guardians of cultural continuity rather than
personal glory. They fight hard—but they stop, remembering so they don’t have
to repeat. This expression is widely accepted and even respected. It becomes
suspect when the past takes the wheel: when ancestors are obeyed instead of
consulted, old victories justify new violence, identity hardens into lineage
alone, and death shifts from risk to requirement. At that point, memory ceases
to be context and becomes command, and Minotaurs grow uneasy. This is the slow
failure of the Oathbound—not immediately monstrous, but dangerous—where chants
replace dialogue, call-and-response becomes obligation, and the living are
bound by promises they never made, trapped in wars that continue not because
they are needed, but because the story demands it.
“We already agreed—long ago.”
Why This Is Dangerous
·
The living are bound by promises they didn’t
make
·
The crowd becomes the past, not the
present
·
War continues because the story demands it
Minotaurs see this as a slow corruption, not a sudden
fall.
The One Line Minotaurs Fear
Minotaurs don’t say “fallen.”
They say “out of key.”
A Minotaur going bad isn’t evil—
he’s lost the ending.
Visual / Narrative Tells (For GMs & Lore)
·
Healthy Minotaur:
o
Clear rhythm
o
Call-and-response
o
Apologizes when collateral happens
·
Corrupted Minotaur:
o
Endless riffs
o
No encore, no finale
o
Crowd reactions ignored or exploited
In-World Warning (Carved Under the Stage)
“If the song will not end…the world will!”
Psychic Powers — Monster Context Guide
(For Corrupted Minotaurs & Coliseum Breaches)
Think of psychic powers as how a Minotaur breaks the song.
A healthy Minotaur uses psychic power to shape, contain,
and end.
A corrupted one uses it to sustain, overdrive, or refuse
resolution.
Other Monsters of Note
Writer's note: Many of these Monsters are from the
Heavy Metal Monster Manual by Greedy Gorgon Press, including a link to this
fantastic product.
https://www.drivethrurpg.com/en/product/535164/heavy-metal-monster-manual
Since The Hodgepocalypse uses a Skill system to identify
monster abilities and weaknesses, if not listed, assume the Primary Skill is
Performance and the Secondary Skill is Parapsychology.
Abigail (Page 107)
The Soul Possessing Assassin is of limited use where a
sizable chunk of the Minotaur population is psychic. After her first successful strike, she ran so
far away that she is still wandering through western Canada.
Alice in Chains (Page 134)
This stalking spirit of vengeance has lost its way and has
taken to driving a motorcycle on the road. Despite its evil temperament, Feylin
tend to ask for its autograph.
Avenged Sevenfold (Page 79)
The Punisher of Betrayal is often sworn on in Minotaur
culture to seal pacts. While it hasn’t
shown up yet, it is only a matter of time before an oathbreaker feels its
vengeance.
Baba O’Riley (Page 109)
This is believed to be little more than a myth used for
inspiration.
Bat out of Hell (Page 75)
These are surprisingly common as a low-level monster in the
depths of the Labryinth.
Black Dogs (Page 28)
These are known by another name: The Iron Flock. Despite their tendency to chase just about
anything, they usually end up reaching an understanding with the local Minotaur
Clans.
Cannibal Corpse (Page 131)
These are New Moundland inhabitants who wish to join the
Corpseman Hordes, but are usually rebuked and cut a swathe across the
continent.
Cherub Rocks (Page 39)
The Minotaurs consider these Cherub Rocks “Groupies” and
often grant them considerable leeway in their presence.
Darkthrone (Page 136)
This vampire came from the Labryinth and is wandering the
capital Parkland. The Quiet Guard of
Beaumont have taken it to keep tabs on this vampire, “giving them a bad name”
until they can figure out a way to slay this jackass.
Deep Purple (Page 17)
None have been discovered going through the dimensions…yet.
Def Leopard (Page 29)
These beautiful leopards have not shown up in Ed-town, yet,
but there is at least several Bands vowing to bring them back to this world for
Domestication or die trying!
Diamond Head (Page 96)
Believed to be a Primal spirit and yet another Rocky
Mountain inhabitant, one is part of the court of Jargon. The Teen Dragon considers him a friend and
will be damned if somebody steals his diamond head.
Doctor Feel Good (Page 106)
This crazed medic is found wandering the streets of Ed-town,
willing to heal…for a price!
Eagle- Cobalt (Page 21)
Another pet species used to hunt down Ratts with a
vengeance.
Elderly Woman Behind the Counter in a Small Town (Page 102)
Minotaur Culture respects their elders, and many of these
elderly women are considered “off limits” while in their territory. However, there is always some dumb calf that
decides to be a jerk and pays the consequence.
Electric Eye (Page 95)
These are rumoured to be Cyclops that have “gone rebel” and
dealt with dark powers. While not
technically evil, they are chaotic and often end up as “Cyclops “President” of
their biker gangs. They also enjoy 50’s Greaser Culture and Attire.
Erruption (Page 51)
This animated Guitar is considered a myth and a quest just
waiting to happen, even if Axel considers it a fool’s errand to tame.
Ghost-Metal (Page 133)
The spirit of the party is one of the few undead that
Minotaurs openly invite to jam.
The God that Failed (Page 42)
The Broken God is rumoured to be wandering around the earth
as it was unable to return to its original dimension.
Iron Maiden (Page 57)
There are a handful of these on the Hodgepocalypse earth who
have exchanged the Iron Tower for the Metal Mushrooms, where they have a
working relationship with the Trollitariots.
King of Leon (Page 103)
This Dwarvern Ice King is believed to be somewhere in the
Ice Labyrinth, but it has not been confirmed.
KISS (Page 77)
The Demon with the Bloody Stumps was slain once, but his
legacy lives on. He has attracted
several of the young Calves to create “KISS Squads,” which really annoy their
elders. They are hoping it is just a
phase.
Judas Priest (Page 41)
This is yet another cautionary tale told around Minotaur
society. The eater of Sin is why they
have the safeguards, as it cannot be reasoned with once it goes. If it weren’t for the fact that teleporting
to Hodgepocalypse Earth is a one-way trip, it is rumoured to be at Ed-Town,
dispensing advice to those who are willing to listen, provided they have done
the proper rituals to mitigate its irrational anger.
Heartbreaker (Page 14)
This Aberration, seeking its heart, is often a side effect
of the forces that be, and it is trying to seek out the heart. Minotaurs typically write a ballad after
fighting one of these creatures, as they are intrigued by the tragedy.
Jagger of the Stones (Page 92)
He has a new home in the Rocky Mountains and, despite his
size and stony disposition, generally leaves those around him alone. Jargon’s forces often taunt the giant and
feel its wrath!
Jam (Page 88)
Minotaurs treat this creature as an “enemy of music” and
will attack it on sight. Worse, it had a
bad encounter with an Art Aberration colony and has now declared war in
vengeance.
Lamb of God (Page 40)
This Lamb, as large as a Brontosaurus, appeared only once,
and it did not go well for either side.
Leper Messiah (Page 43)
The gods who cleanse and infect with disease are given a
wide berth. It hasn’t arrived yet, but
it is rumoured to be the founder of many of the diseases found in the
Hodgepocalypse.
Long Tall Sally
These Nomadic Hill Giants are found in the foothills of the Rockies,
where they are a persistent Thorn in the side of Jargon, the Dragon Teen
Emperor. They now have bounties for the
courtly factions of the Realm, which often involve adventurers.
Man In a Box (Page 117)
These are a cautionary tale in the Labryinth to check before
opening any chests, but it often appears as lockers, and other potential
containers for treasure.
Mastodon-Metal (Page 30)
They were one of the apex predators of the forests of the Minotaurs'
home realm but were hunted to extinction long before their world ended. Their hides are considered ceremonial
objects. However, there have been reports
of sightings around Capital Parkland, which means it is hunting season.
Megadeth (Page 137)
This ever-living, powerful undead has decided to pick up the
reins of the Fallen Lords and reunite the Moundlands to slay the living once
again. He’s only getting limited success
so far.
Mötley Crüe (Page 101)
These never-do-well seem to be the seedy underbelly of
Minotaur Culture. These are often
Groupies of the Minotaur Clans.
Motorhead (Page 56)
This Mean Machine has been spotted wandering the world
looking for … well, something, and will be damned if anything gets in its
way. It may even recruit a party as
“additional Muscle.”
Mouth of War (Page 13)
Shock troops used by the creatures that destroyed the
Minotaur’s Home dimension, discovering one usually ends up calling a meeting of
the clans. They aren’t particularly dangerous
but are harbingers of things to come.
Mr. Crowley (Page 108)
After the Necromantic Wars, most Necromancers don’t last
long unless they are also undead.
However, Mr. Crowley is rumoured to be in one of the moundlands,
perfecting his craft and preparing a hostile takeover of the Fallen Lord’s
Minions: The Corpseman.
Night Witch (Page 118)
Screaming Metal Harpies are considered dangers of the
labyrinth, but they have been known to be flying around downtown Edtown.
Nothing Man (Page 52)
This wandering monster was last seen in Moose Jaw where the
Boreal Buccaneers did not take it well…at first. However, it has decided that it would be an
“honorary Buccaneer” and has been accorded the right to speak at such councils.
It has never been happier.
One (Page 16):
The Most pit that went too far and became its own entity is
a story told to the Minotaur Calves to emphasize the importance of the sound
check and to avoid the forces of darkness contaminating their souls. It has occurred only twice since the
Minotaurs arrived in Ed-town.
Painkiller (Page 55)
Often considered an unofficial Desecrator, this construct,
designed for death, is usually recruited as additional muscle.
Parasite (Page 11):
A real danger, as they tend to spread in the depths of the
labyrinth. Minotaur Clans consider
slaying one a rite of passage to “adulthood.”
The Pinball Wizard (Page 104)
Tommy is a legend, and the Minotaur believes he is one of
theirs. This cannot be confirmed or
denied.
Pixies-Metal (Page 65)
Minotaurs love these “little dudes.” It’s the Feylin that feel threatened by Niche
Encroachment.
PowerSlave (Page 122)
The Sphinx is rumoured to be now inhabiting the Terrorsaur
Badlands, where it frees those enslaved by the Terrorsaurs. However, most likely that’s just that: Rumours,
as it has never been confirmed.
The Prowler (Page 94)
They have decided that Mount Olympia is their new homeland
and will let little get in the way.
These volcanic giants are also occasionally found near geothermal vents,
such as those in the Rockies and in northern regions, where geothermal projects
have been completed.
Purple Haze (Page 63)
This fog surrounds the Trailer Parks of Spruce Grove, serving
as an additional layer of defence.
Radiohead (Page 53)
Desecrators wonder whether these are variants of themselves
and go to great lengths to abduct these constructs for use in their own
Faustian Mechanical experiments.
Ratt (Page 25)
The Coliseum teems with these dirty little bastards, despite
their best efforts. Most Minotaurs
consider them a personal insult and have gotten good at exterminating these
little monsters as they want to reclaim their “Ratt Free” Status.
Red Hot Chili Pepper (Page 91)
These fiery trolls are yet another creature of the
Labryinth. Minotaurs consider dealing
with these cowards as “Pest Control.”
Rider’s of the Storm (Page 69)
These are Dreamtime creatures that often come out of
nowhere. They are also Voyeuristic
Dweebs that annoy the Minotaurs when they are discovered. Observing a squabble
between clans. Their famed dimensional
transport of the dreamtime only gets them so far.
Rok Bottom (Page 121)
Rumoured to inhabit Mount Robinson in the Rocky Mountains,
It demands sacrifices to allow transport. Jargon is seeking someone to address
this meddling Rok.
The Rooster-Metal (Page 115)
These things are edible and hunted for sport.
Scorpion (Page 25)
These little guys are often used as mascots for many of the
bands. They are just dangerous enough to
be interesting, and Minotaurs often domesticate these little guys, perching
them on their shoulders as treasured pets.
Siouxsie the Banshee (Page 135)
Banshees are rumoured to be in the depths of the Labryinth,
but this is unconfirmed at this time.
Sisters of Mercy (Page 38)
These celestials calm the savage beasts and are often
summoned by the Minotaurs for Peace Talks.
Of particular note was their being summoned to talk with the Métis of
the Upper March.
Spider From Mars (Page 64)
Dreamtime predators wandering throughout the Capital
Parklands. Minotaur and Elf Alike like
to harvest them. They are apparently
good to eat.
Steel Commander (Page 54)
Only a relative handful of these creatures from the Minotaur
Dimension wander the land and now wander North America. They seek to protect the weak through
rampant destruction.
Stone Temple Pilot (Page 37)
These spies of the heavens are another “warning sign” monster.
Although weak, the last time they were discovered, the metal angels decided to teach
the Minotaur clans a lesson. The lesson
wasn’t learned as the angels were slaughtered, but they are wary of another
round of celestial shenanigans.
Superbeast (Page 119)
These Chimeras of the depths of the Labryinth bring joy and
battle as they are worthy of Story.
Supernaut (Page 18)
There aren’t many creatures of this power level that the
Minotaurs want to appear, but this is one of them. These creatures' organs are considered
artifacts for use in Epic Woo Ware.
Sweet Jane (Page 70)
The Lotus Fey could be considered a hag, but the Minotaurs
annoy her. They tend to show up and not
leave, and are often too tough to feed on.
She is rumoured to be somewhere up north, staying as far as possible so
she can avoid their “tours.” Worse, when
you attract enough Minotaurs, psychic ones appear to counter their powers.
Talking Heads
The three-headed Ettin are found semi-regularly in the
depths of the Labryinth and are considered a worthy adversary, if it can agree
to fight.
The Grateful Dead (Page 130)
The only documented examples of these Grateful Dead are at
Marrowdeep, the Necromantic town that occupies what was once Regina.
Them Bones (Page 76)
Bone animated by hate rises when the demon associated with
it desires. So the Minotaur's response
is to ensure the demon controlling it gets triggered so they can “get the
glory.”
Teen Spirit (Page 132)
Quite literally the ghost of puberty, they are rumoured to
be the spirit that is eventually used to mature to create Non-commissioned Dead
“when the time is right.”
Tormentor (Page 15)
This collector of Brains usually gives the Minotaurs a wide
berth. Too stubborn, too psychic, and
some would say, not that smart to begin with.
These like to hunt easier targets in the area.
Total Eclipse (page 12)
It is often found in the upper parts of the Colosseum
labyrinth. They are the most common
“dungeon dweller” whose poison is sticky and disgusting.
T-Rex-Metal (Page 31)
A Strutting Carnosaur native to the Minotaurs Dimension, a
breeding pair was “accidentally” released into the Capital Parkland Area. The T-Rex-Metal’s Cosmic Strut inspired many
Rituals of the Minotaurs.
The Trooper (Page 105)
Wandering the depths of the Labryinth, nobody is quite sure
how this crazed humanoid got there. What
is known is that he is incredibly hostile and aggressive. The Minotaurs have an agreement to employ him
as a mercenary from time to time.
Twisted Sisters (Page 66)
These brash forest dwellers have found the great Boreal
Forests of the North to be an amazing habitat, as well as the psychic Crystal
Forest and even the Metal Mushroom forests.
They bind to these and then swear to protect them, much to the chagrin
of Lumberjacks and Trollitariots alike.
Venom (Page 120)
Hydras are another common monster of the Labryinth but are
the defenders of cursed locations where fiends have been contained. There is often a vigorous debate over whether
killing them will make the situation worse.
Voodoo Child (Page 67)
You would think that this creature of chaos and songs would
be considered a cautionary tale for the Minotaur Clans, but honestly, they love
tracking them down and joining the jam session.
This annoys the Voodoo Child immensely as most are completely unsure how
to respond to this.
War Pig (Page 32)
This Manifestation of primal conflict is considered “Clan
Hunting” material.
White Rabbit (Page 64)
These are problematic as they often lead the unwary to the
Dreamtime and then leave.
White Snake (Page 21)
Despite its tendency to be on its own once again, to the
only life it has ever known, Minotaurs respect these snakes and often leave
food to control the local rat population.
Many Minotaurs Speak White Snake, or so they claim, with their music to
train them.
Whole Lotta Rose (Page 93)
Obsessed with beauty and the death of all creatures around
him. It travels the auroral frontier, up
north chasing the light and entering the dimensional gauntlets of this mythic
land.
Wings (Page 116)
There have been sightings of these peaceful hippogriffs, but
nothing has been confirmed.
Wraithchild (Page 78)
The Punisher of the gluttonous did appear once. It was
driven off but not killed. Nobody is
quite sure where it fled, but assuming it fled to the Moundlands to lick its
wounds. It vaguely looks like a
minotaur, and I'm wondering if this is the minotaur equivalent of the
wendigo. A Minotaur that committed an
unforgivable act of gluttony and is now damned.
X-Bot
These repair bots from another dimension are often kidnapped
by Mechanical Life Forms (MLF) and used as their own personal repair kit, much
to the chagrin of the Minotaur’s Clans.
Ziggy Stardust (Page 68)
The bardic Rainbow Centaurs are considered a quest for any
Minotaur that wants to play with the best and to seek out their counsel in
their music, even if they will remember little after such tutelage is
completed.
The Horrors from Beyond.
If these horrors appear, it will be an “All Clan Rally”
event, and they will contact Mayor Larry immediately. They haven’t shown up…yet.
·
AC/DC (Page 98)
·
Beast in Black (Page 33)
·
Black Sabbath (Page 82)
·
Count Ozz of Osbourne (Page 140)
·
Dio (Page 81)
·
Diron, Bringer of the Hel of Motördeth (Page
127)
·
God of Thunder (Page 44)
·
Iron Man (Page 58)
·
Leviathan (Page 83)
·
Kingslayer (Page 110)
·
Koloss (Page 19)
·
Korn (Page 72)
·
Queen (Page 80)
·
Static-X (Page 60)
·
Slayer (Page 85)
·
The Angel of Death (Page 45)
·
The Greedy Gorgon (Page 124)
·
The Immortal (Page 47)
·
The Thing that Should Not Be (Page 22)
·
White Zombie (Page 138)
Other Monsters of Note
Brain Slaver
What happens when a Minotaur decides the crowd is a flaw
instead of a force? These psychic tyrants do not shout, perform, or demand
applause—they step inside other minds and move them like parts in a
machine. With telepathic dominance, emotional dampening, and uncanny foresight,
a Brain Slaver turns battlefields into puppet stages, stripping allies and
enemies alike of choice while granting borrowed precision and strength to its
thralls. To the victim, obedience feels merciful at first, a relief from fear and
doubt—until resistance brings pain and silence replaces thought. Among
Minotaurs, Brain Slavers are hated above all other failures of culture, not
because they are loud or destructive, but because they create the most
unforgivable thing imaginable: a perfect performance with no audience left to
hear it.
Chain Siren
The purest expression of motion without mercy—an assassin
who learned Minotaur rhythm but discarded its restraint. Wrapped in living
chains that answer thought like muscle, a Siren moves through battle as if
dancing between heartbeats, turning missed blows into openings and hesitation
into execution. Their psychic gifts do not command crowds or shatter arenas;
instead, they refine violence to a razor edge, using allure, anticipation, and
precision to isolate prey and end fights one body at a time. To face a Chain
Siren is to realize too late that the fight has already been choreographed—and
that you are only now stepping into the final steps. Minotaurs despise them not
for their skill, but for their failure of culture: every Minotaur song must
end, and Chain Sirens never let the last note fall.
Glam Fiend
Excess given teeth—a demon that feeds not on blood or souls,
but on attention itself. Draped in lacquered armour and impossible poise, it
turns every battlefield into a stage, bending light, charm, and violence into a
performance that demands to be watched. The more eyes linger, the stronger it becomes
applause sharpens its blades, admiration steadies its steps, and even hatred
sustains it so long as the focus never wavers. Yet this power is fragile. When
ignored, when denied an audience, the Glam Fiend begins to unravel, its
brilliance dimming into desperation. Minotaurs teach children the lesson these
demons embody: spectacle is not community, admiration is not love, and
applause—no matter how loud—will never hold you when the music stops.
Headbanger
Not a monster in the moral sense—it is a Minotaur who has
lost the ending of the song. Where Minotaur tradition teaches restraint,
resolution, and the discipline of stopping, a Headbanger lets momentum take the
wheel. As a fight grows louder and more chaotic, they grow stronger, unconsciously
feeding on noise, pressure, and the crowd's emotional feedback. Their blows
land harder when watched, their rhythm becomes harder to interrupt, and the
space around them blurs into distortion and thunder. In cultures that
understand Minotaur ways, Headbangers are treated as containment risks rather
than criminals: restrained if possible, redirected if lucky, and fought only
when there is no other choice. They are a warning made flesh—proof that power
without an ending does not fade out, it spirals.
Low-end Choir
The Low-End Choir is not heard so much as endured—a
psychic mass of unresolved grief that presses inward on the chest and settles
deep in the bones. It forms when mourning is never given an ending: funerals
without closure, laments that loop until individual voices dissolve into a
single, crushing resonance. Those who draw near feel their strength bleed away
as sorrow synchronizes, slowing movement, dulling will, and eventually freezing
the heart entirely. Silence offers no protection, for the Choir does not travel
on sound but on feeling itself. To Minotaurs, the Low-End Choir is not an enemy
to be slain but a warning made manifest: grief must be carried, shared, and
released, or it will gather weight until it becomes something that can no
longer be outrun—only resolved, or suffered.
Mosh Pit Tyrant
A Minotaur who learned to command not voices or weapons, but
space itself. Where others strike enemies, the Tyrant reshapes the
battlefield—dragging bodies together, crushing distance, and turning crowds
into blunt instruments. To it, proximity is power: the tighter the press of
flesh and motion, the more complex its blows land, until individuality
dissolves into pure momentum. Those caught near a Tyrant find there is no safe
edge, no room to breathe, only an inescapable pull toward the center of
violence. Minotaur doctrine names such being’s containment failures, grim proof
that rhythm without restraint does not unite—it oppresses, grinding everyone
present into a single, exhausting motion with no clean way out.
Pyre Chief
What happens when Minotaur mistakes heat for leadership and
volume for consent? These corrupted chiefs rule by furnace logic: pressure must
rise, fuel must burn, and the crowd must either cheer or be reduced to ash.
Their psychic power is not cast but embodied—every step radiates heat, every
command scorches resolve, and every blow turns the battlefield into an open
forge. Pyre Chiefs believe fear is proof of loyalty and that silence means
obedience, yet Minotaur culture rejects them precisely for this failure: they
stopped listening. Contained rather than celebrated, Pyre Chiefs stand as
living warnings that authority enforced by flame is not unity, only domination
waiting to collapse.
The Countdown Wraith
The Countdown Wraith is remembered in Minotaur myth
as the moment their universe learned it could end. It is not a conqueror or a
god, but a colossal embodiment of grief so vast it collapses reality around
it—an undead cosmic witness formed from shattered star-vessels, spectral
machinery, and the echo of civilizations that reached too far and broke
themselves. When it manifested in the Minotaur’s home dimension, it did not
speak or threaten; instead, it counted, whispering numbers across every
mind and medium until inevitability replaced hope. With each advance of the
countdown, systems failed, stars dimmed, and cultural anchors unravelled, as if
the universe itself were preparing to lie down. When the count reached zero,
the Wraith released a final detonation of radiant and necrotic silence that
erased cities, histories, and futures in a single grief-stricken pulse.
Minotaurs do not say their world was destroyed in war—they say it ended,
and that the Countdown Wraith was the one who rang the bell.
#drevrpg #alberta #ttrpg #hodgepocalypse #apocalypse
#edmonton #canada #minotaur #colesium #heavymetal

















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